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COTLOP; Over drive, dual wield mode, verses of SOL and Final spells.


ZippyDSMlee

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COTLOP; Over drive, dual wield mode, verses of SOL and Final spells.

 

Mind you this is middle or upper middle of all of LOPs adventures, he does not start off doing everything.

 

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Overdrive is a simple but harsh doubling of power and capability can be stacked but always results in a coma from using willpower to manage all the energy used, Coma time based on how long it’s used. Overdrive can be used with or without Sword of Light or Staff of Darkness.

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Dual wield mode is initiated by saying

 

 

“Cast aside reason which molds us and logic which binds us, let light burn out the last vestiges of hope and wisdom, let Darkness be devoured in madness and despair.

There shall be not light nor shadow cast nor hope nor sorrow last, all shall fall before the blades of serenity and depravity. ”

 

 

It forces every bit of available life force and energy into unleashing both the Sword of Light and the Staff of Darkness beyond their capacities. This can be done regardless of the state or location of the weapons.

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Verses of SOL

The setup is a vocal command to attain half of the sword of lights absolute abilities. There should be 10 verses which unlock the swords maximum capacity. Verse 1-5 are the most powerful, verse 6-10 are the weakest.

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Verse 1; Dragon of life; Modeled after his master and mentor, a lecherous variable sized green dragon that has both a humanoid form and stuffed animal form, that thinks about women and booze just a tiny bit less than healing everything around him and imbuing everything in his radius with life energy. Tends to stick around after being summoned for a while, also can sneak out of the nothingness that is the Lord of Powers mind via a complete copy that is nearly identical until it is destroyed so it can share all tis lecherous views with the real thing. Hacks into the minion network when he can to peep and cause mischief. Everything within the radius of his breath of life will be protected from death and cured of anomalies and disorders like verse X, however unfriendly targets are not healed to maximum health and are drained of stamina in compensation for the lifesaving blessing. Dose not put up a barrier rather just moves the targets around to safe3r locations within a greater radius than the healing zone. It causes confusion, serenity and “despair” in nihilistic entities. Cannot cure those who have given themselves to Darkness but sure as heck makes them sick. Also many minions can be summoned to aid, heal and protect those within a wider radius for less energy however they are much slower. Mental note never EVER let the old lech meet the old geezer…..

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Verse 2; Infinite white: A purging white energy field fills the area around LOP turning everything bright black and white and destroys anything LOP finds evil.

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Verse 3; Infinite Resurrection, time and health restoration to all things around LOP.

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Verse 4; Brilliant flowing white: Restores the life/body/soul/mind of any target selected within range, more range or targets more power required. Uses time points, normally at death of target, to gather the essence(soul/mind,ect) of the target then rebuilds the body using all available resources including left overs, matter to energy conversion, DNA and gene mapping, with variables included from the minion archive to ensure maximum restoration, quality of life, life span and general health. Also pretty much purges negative anomalies and disorders balancing what the conscious wants and what the soul needs as some scars we shall carry for entirety.

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Verse 5; Infinity blade: The sword of light becomes an unstoppable blade that can slice through a solar system or more.

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Verse 6; Infinite moonlight: Lesser infinite white effect that creates many illusions.

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Verse 7; White Star: Fires a mini basketball sized super condensed white star that can explode or go solar system busting super nova. White hole which uses a lot of energy creates a double star sized singularity pouring out energy on one side and absorbing it on the other.

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Verse 8; Double shift /Quadro shift , activates a less painful over drive state at 3X power, when used with over drive mode and activated consecutively becomes Quadro Overdrive at 10X state, uses more energy to compensate having less side effects from the usage of more willpower.

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Verse 9; Galaxy of Folly, fills a location with billions/trillions of minions for a period time. Comes in handy to for a labor force or shock troops for defending if you can handle all the chatter and accidents.

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Verse 10; Sword of light, full release: breaks the seals and limits on the Sword of Light allowing for higher power output.

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Verse 13; Unlimited heart and soul: A hidden main verse , casts away offense and defense to become pure force of will and attacks with the memories of not only his life but all the people he has met over his journeys.

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Stagnate verses are made on the fly turning imagined powers and spells into reality, not generally repeated.

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Final spells are super elemental attacks based on all elements besides pure light and darkness, they require a lot of energy to use so most of the time they use SOLs energy. As being what they are if you max them out they can flood or crack a planet in two

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Starlight symphony is the only final spell that’s outside the elemental class; it rains down pricing light beams and burning white explosive comets.

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Elemental Beam; LOPs favorite elemental class final spell. A simple mega beam of multiple elemental energies that mimics multi-dimensional energy. Dose half damage to anything energy cannot normally damage.

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Elemental Wave; Type: Water/crushing, water is created in mass to flood a region within the radius of the spell.

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Elemental Quake; Type: Earth, tectonic plates are shattered in a region within the radius of the spell.

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Elemental Flare; Type: From Nuke to star class Fire/Explosion

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Elemental Stone; Turns all targets to solid bedrock.

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Elemental Fall; Forces all targets to reenter the atmosphere.

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Elemental Gravity: Depending on power level can force the target to have black hole level gravity with varying radius reach.

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Elemental Spire; Dark spikes and thorny trees of varying sizes erupt from the growing causing piercing damage, life/energy absorption, and dark poising.

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Elemental Zephyr; Causes mountain sized tornado in the center of hundreds of optional normal tornadoes.

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Elemental Rain; Drenches an area in constant heavy hard rain for set amount of time.

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Elemental Forest; Instantly scans region of space for plant data then via energy to matter conversion creates a huge quickly grown forest mainly focusing on trees and vines, after a set period of time 50% will die off but lay the ground work for stuff to grow naturally.

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Elemental Frost; Deep freezes a region with a max tempter colder than most of space and encases the area in a thick frost of mineral/methane/micro carbon/water mixture.

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Elemental Blizzard; Ice, snow and wind storm covering a large area.

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Elemental Hail; Car to comet sized dirty and gaseous ice balls raining from above.

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Elemental Lighting; Covers a large area in a lighting and plasma storm.

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Elemental Storm; All storm/weather phenomenon’s at once.

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