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I'm using an ENB at the moment (Grim and Somber preset) and tried adding some parallax textures to the dwemer dungeon textures, but I'm not noticing any change ingame. FixParallaxBugs is set to true in enblocal.ini and DeferredShadows is set to 1 in skyrimprefs.ini, and the parallax textures are in the same texture folder with the same name as their diffuse parents with a _p suffix added to them before the .dds

 

I was under the impression that newer versions of ENBSeries superceded the way vanilla Skyrim's parallax is dependant on editing the .nif meshes to enable parallax on surfaces, or am I wrong here? Isn't ENB supposed to autodetect _p textures and apply the effect for them?

 

Finally, I tried just manually enabling parallax on a few meshes in NifSkope by assigning the path to the _p.dds in the texture list (with one empty slot inbetween it and the _n, using the Vivid Landscape mesh edits as a reference) selecting the shader properties on a few surfaces, changed to heightmap, and then ticked the parallax flag. Now, there was certainly a difference ingame, but the effect was still not being applied correctly. All it seemed to do was displace the diffuse a bit and make it shift unevenly as I move the character/camera around. I've used parallax mods in Skyrim before and also successfully applied parallax to Oblivion textures, so I know what the effect is suppoed to look like, and that sure wasn't it.

 

Here are my enblocal and skyrimpref ini settings in case you need a reference:

 

 

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

fDefaultFOV=85

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=2

[Display]

iBlurDeferredShadowMask=4

fInteriorShadowDistance=3000.0000

fShadowDistance=4000.0000

iShadowMapResolutionSecondary=1024

iShadowMapResolutionPrimary=2048

iShadowSplitCount=2

iMaxAnisotropy=1

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=5000.0000

fGamma=1.0000

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=1550.0000

fShadowLODStartFade=200.0000

fLightLODStartFade=3500.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=0

iShadowMode=3

bTreesReceiveShadows=1

bDrawLandShadows=1

bFull Screen=1

iSize H=1080

iSize W=1920

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=10000000.0000

fMeshLODLevel1FadeDist=10000000.0000

iScreenShotIndex=114

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=25

iMaxDecalsPerFrame=100

bFloatPointRenderTarget=1

sD3DDevice="NVIDIA GeForce GTX 970"

bFXAAEnabled=0

iShadowMapResolution=2048

fShadowBiasScale=0.2500

iShadowMaskQuarter=4

iAdapter=0

ipresentinterval=1

iShadowFilter=3

bShadowsOnGrass=1

bTransparencyMultisampling=0

bDeferredShadows=1

bDrawShadows=1

[Grass]

b30GrassVS=0

fGrassStartFadeDistance=9000.0000

fGrassMaxStartFadeDistance=9000.0000

fGrassMinStartFadeDistance=400.0000

[MAIN]

bGamepadEnable=0

bCrosshairEnabled=1

fHUDOpacity=1.0000

bSaveOnPause=0

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

fSkyCellRefFadeDistance=150000.0000

[GamePlay]

bShowFloatingQuestMarkers=0

bShowQuestMarkers=1

iDifficulty=2

[interface]

bDialogueSubtitles=1

bGeneralSubtitles=1

fMouseCursorSpeed=1.0000

bShowCompass=1

[Controls]

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0125

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=1

bMouseAcceleration=0

bUseKinect=0

[Particles]

iMaxDesired=750

[saveGame]

fAutosaveEveryXMins=60.0000

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=1.0000

uID7=0

fVal6=0.8500

uID6=3954

fVal5=0.7500

uID5=654727281

fVal4=0.7000

uID4=654313565

fVal3=1.0000

uID3=94881

fVal2=0.0000

uID2=466532

fVal1=1.0000

uID1=554685

fVal0=1.0000

uID0=1007612

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

[TerrainManager]

fTreeLoadDistance=75000.0000

fBlockMaximumDistance=250000.0000

fBlockLevel1Distance=70000.0000

fBlockLevel0Distance=35000.0000

fSplitDistanceMult=1.5000

bShowLODInEditor=0

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

[Decals]

uMaxDecals=1000

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=100

uMaxSkinDecalsPerActor=60

bDecalsOnSkinnedGeometry=1 ;Enable higher-res blood on NPCs (insignificant performance impact)

iMaxDecalsPerFrame=256 ;increases the number of blood decals per scene (from "Enhanced Blood Textures")

[LOD]

fLODFadeOutMultObjects=14.3000

fLODFadeOutMultItems=15.0000

fLODFadeOutMultActors=15.0000

fLODFadeOutMultSkyCell=1.0000

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=1

uLastAspectRatio=3

[blurShaderHDR]

bDoHighDynamicRange=1

[blurShader]

bUseBlurShader=0

[Water]

iWaterReflectHeight=512

iWaterReflectWidth=512

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

 

//
// Grim and Somber Default (template) enblocal file
// by WolfGrimDark
// last updated: 2015.03.24
//
// NOTE: Be sure to edit values below for your computer setup
//

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=false
ProxyLibrary=d3d9_SMAA.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
EnableZPrepass=false

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

//
// Be sure to set thes values for your computer
// see this page for help: http://home.comcast.net/~thunor/images/hosted/config/memory.html
//
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=256
VideoMemorySizeMb=3946
EnableCompression=true
AutodetectVideoMemorySize=false

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

// Enable or disable Vsync depending on your own requirements
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=true
LodBias=-0.4
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0

[LIMITER]
WaitBusyRenderer=true
EnableFPSLimit=true
FPSLimit=60.0

//
// I use SHIFT plus CONTROL to open the ENB GUI
// If you want to use SHOFT plus ENTER then make KeyEditor=13 (13 is enter key, 17 is control key)
//
[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home 36 disabled 0
KeyFPSLimit=0
//num 106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//shift and control to open GUI
KeyEditor=17
//f4
KeyFreeVRAM=115
KeyBruteForce=66

[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=true
EnableTransparencyAA=false

//
// Set FixParallaxTerrain=true if using primarily terrain textures designed for parallax
// Set FixLag=true if you are using an Nvidia card. May help or make worse, depends on your set up.
//
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=true
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=false
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false
[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0

 

I am also using Mod Organizer if that makes any difference. I've tried both having the textures in a mod directory for mod organizer, as well as putting them in the actual Skyrim data folder.

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