lazyskeever Posted December 28, 2015 Posted December 28, 2015 I'm using an ENB at the moment (Grim and Somber preset) and tried adding some parallax textures to the dwemer dungeon textures, but I'm not noticing any change ingame. FixParallaxBugs is set to true in enblocal.ini and DeferredShadows is set to 1 in skyrimprefs.ini, and the parallax textures are in the same texture folder with the same name as their diffuse parents with a _p suffix added to them before the .dds I was under the impression that newer versions of ENBSeries superceded the way vanilla Skyrim's parallax is dependant on editing the .nif meshes to enable parallax on surfaces, or am I wrong here? Isn't ENB supposed to autodetect _p textures and apply the effect for them? Finally, I tried just manually enabling parallax on a few meshes in NifSkope by assigning the path to the _p.dds in the texture list (with one empty slot inbetween it and the _n, using the Vivid Landscape mesh edits as a reference) selecting the shader properties on a few surfaces, changed to heightmap, and then ticked the parallax flag. Now, there was certainly a difference ingame, but the effect was still not being applied correctly. All it seemed to do was displace the diffuse a bit and make it shift unevenly as I move the character/camera around. I've used parallax mods in Skyrim before and also successfully applied parallax to Oblivion textures, so I know what the effect is suppoed to look like, and that sure wasn't it. Here are my enblocal and skyrimpref ini settings in case you need a reference: [General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0fDefaultFOV=85[imagespace]bDoDepthOfField=1iRadialBlurLevel=2[Display]iBlurDeferredShadowMask=4fInteriorShadowDistance=3000.0000fShadowDistance=4000.0000iShadowMapResolutionSecondary=1024iShadowMapResolutionPrimary=2048iShadowSplitCount=2iMaxAnisotropy=1fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=5000.0000fGamma=1.0000fDecalLOD2=1500.0000fDecalLOD1=1000.0000fSpecularLODStartFade=1550.0000fShadowLODStartFade=200.0000fLightLODStartFade=3500.0000iTexMipMapMinimum=0iTexMipMapSkip=0iWaterMultiSamples=0iMultiSample=0iShadowMode=3bTreesReceiveShadows=1bDrawLandShadows=1bFull Screen=1iSize H=1080iSize W=1920fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=10000000.0000fMeshLODLevel1FadeDist=10000000.0000iScreenShotIndex=114bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=25iMaxDecalsPerFrame=100bFloatPointRenderTarget=1sD3DDevice="NVIDIA GeForce GTX 970"bFXAAEnabled=0iShadowMapResolution=2048fShadowBiasScale=0.2500iShadowMaskQuarter=4iAdapter=0ipresentinterval=1iShadowFilter=3bShadowsOnGrass=1bTransparencyMultisampling=0bDeferredShadows=1bDrawShadows=1[Grass]b30GrassVS=0fGrassStartFadeDistance=9000.0000fGrassMaxStartFadeDistance=9000.0000fGrassMinStartFadeDistance=400.0000[MAIN]bGamepadEnable=0bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=0bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1fSkyCellRefFadeDistance=150000.0000[GamePlay]bShowFloatingQuestMarkers=0bShowQuestMarkers=1iDifficulty=2[interface]bDialogueSubtitles=1bGeneralSubtitles=1fMouseCursorSpeed=1.0000bShowCompass=1[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0125bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bMouseAcceleration=0bUseKinect=0[Particles]iMaxDesired=750[saveGame]fAutosaveEveryXMins=60.0000[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=0.8500uID6=3954fVal5=0.7500uID5=654727281fVal4=0.7000uID4=654313565fVal3=1.0000uID3=94881fVal2=0.0000uID2=466532fVal1=1.0000uID1=554685fVal0=1.0000uID0=1007612[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[TerrainManager]fTreeLoadDistance=75000.0000fBlockMaximumDistance=250000.0000fBlockLevel1Distance=70000.0000fBlockLevel0Distance=35000.0000fSplitDistanceMult=1.5000bShowLODInEditor=0[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=20[Decals]uMaxDecals=1000bDecals=1bSkinnedDecals=1uMaxSkinDecals=100uMaxSkinDecalsPerActor=60bDecalsOnSkinnedGeometry=1 ;Enable higher-res blood on NPCs (insignificant performance impact)iMaxDecalsPerFrame=256 ;increases the number of blood decals per scene (from "Enhanced Blood Textures")[LOD]fLODFadeOutMultObjects=14.3000fLODFadeOutMultItems=15.0000fLODFadeOutMultActors=15.0000fLODFadeOutMultSkyCell=1.0000[Launcher]bEnableFileSelection=1bShowAllResolutions=1uLastAspectRatio=3[blurShaderHDR]bDoHighDynamicRange=1[blurShader]bUseBlurShader=0[Water]iWaterReflectHeight=512iWaterReflectWidth=512bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1 //// Grim and Somber Default (template) enblocal file// by WolfGrimDark// last updated: 2015.03.24//// NOTE: Be sure to edit values below for your computer setup//[PROXY]EnableProxyLibrary=falseInitProxyFunctions=falseProxyLibrary=d3d9_SMAA.dll[GLOBAL]UsePatchSpeedhackWithoutGraphics=falseUseDefferedRendering=trueIgnoreCreationKit=true[PERFORMANCE]SpeedHack=trueEnableOcclusionCulling=trueEnableZPrepass=false[MULTIHEAD]ForceVideoAdapterIndex=falseVideoAdapterIndex=0//// Be sure to set thes values for your computer// see this page for help: http://home.comcast.net/~thunor/images/hosted/config/memory.html//[MEMORY]ExpandSystemMemoryX64=trueReduceSystemMemoryUsage=trueDisableDriverMemoryManager=falseDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=falseReservedMemorySizeMb=256VideoMemorySizeMb=3946EnableCompression=trueAutodetectVideoMemorySize=false[WINDOW]ForceBorderless=falseForceBorderlessFullscreen=false// Enable or disable Vsync depending on your own requirements[ENGINE]ForceAnisotropicFiltering=trueMaxAnisotropy=16ForceLodBias=trueLodBias=-0.4AddDisplaySuperSamplingResolutions=falseEnableVSync=trueVSyncSkipNumFrames=0[LIMITER]WaitBusyRenderer=trueEnableFPSLimit=trueFPSLimit=60.0//// I use SHIFT plus CONTROL to open the ENB GUI// If you want to use SHOFT plus ENTER then make KeyEditor=13 (13 is enter key, 17 is control key)//[iNPUT]//shiftKeyCombination=16//f12KeyUseEffect=123//home 36 disabled 0KeyFPSLimit=0//num 106KeyShowFPS=106//print screenKeyScreenshot=44//shift and control to open GUIKeyEditor=17//f4KeyFreeVRAM=115KeyBruteForce=66[ADAPTIVEQUALITY]Enable=falseQuality=1DesiredFPS=20.0[ANTIALIASING]EnableEdgeAA=trueEnableTemporalAA=falseEnableSubPixelAA=trueEnableTransparencyAA=false//// Set FixParallaxTerrain=true if using primarily terrain textures designed for parallax// Set FixLag=true if you are using an Nvidia card. May help or make worse, depends on your set up.//[FIX]FixGameBugs=trueFixParallaxBugs=trueFixParallaxTerrain=trueFixAliasedTextures=trueIgnoreInventory=trueFixTintGamma=falseRemoveBlur=falseFixSubSurfaceScattering=trueFixSkyReflection=trueFixCursorVisibility=trueFixLag=false[LONGEXPOSURE]EnableLongExposureMode=falseTime=1.0BlendMax=0.0 I am also using Mod Organizer if that makes any difference. I've tried both having the textures in a mod directory for mod organizer, as well as putting them in the actual Skyrim data folder.
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