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Newb question re NIF files, FO4 & Bodyslide


TJHammersmith

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Got a bit of a basic question about how .nif files work with Fallout 4 and Bodyslide.

 

If memory serves me correctly, Skyrim used two different body meshes for the low weight and high weight variations of a body. Accordingly, when generating a body type, Bodyslide used to generate two meshes (with the suffixes _0 & _1)

 

Fallout 4 appears to use a single .nif file for the PC body mesh and again, Bodyslide appears to only generate a single mesh for a body type.

 

Given that Fallout 4 has a three-directional slider for body shapes (thin, muscular, large), I was wondering how the game applies the relevant weightings given there's only a single .nif file. Is there are another file that the game refers to in order to affect this?

 

If so, it is possible to preview (or even adjust) the effects of this file in Bodyslide? I can see there's one slider in Bodyslide marked "VanillaFo4" and I presume that this simply changes the weighting between the "thin" and "large" body shapes. Is this correct?

Edited by TJHammersmith
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