TJHammersmith Posted December 28, 2015 Share Posted December 28, 2015 (edited) Got a bit of a basic question about how .nif files work with Fallout 4 and Bodyslide. If memory serves me correctly, Skyrim used two different body meshes for the low weight and high weight variations of a body. Accordingly, when generating a body type, Bodyslide used to generate two meshes (with the suffixes _0 & _1) Fallout 4 appears to use a single .nif file for the PC body mesh and again, Bodyslide appears to only generate a single mesh for a body type. Given that Fallout 4 has a three-directional slider for body shapes (thin, muscular, large), I was wondering how the game applies the relevant weightings given there's only a single .nif file. Is there are another file that the game refers to in order to affect this? If so, it is possible to preview (or even adjust) the effects of this file in Bodyslide? I can see there's one slider in Bodyslide marked "VanillaFo4" and I presume that this simply changes the weighting between the "thin" and "large" body shapes. Is this correct? Edited December 28, 2015 by TJHammersmith Link to comment Share on other sites More sharing options...
andysan84 Posted December 28, 2015 Share Posted December 28, 2015 The weightings are done via hex editing using the body.nif as the centre point of the triangle. Busty is an example of a mod that edits the hex values changing the way the in game slider changes the meshes. Link to comment Share on other sites More sharing options...
TJHammersmith Posted January 1, 2016 Author Share Posted January 1, 2016 Does that mean that Busty could work in conjunction with CBBE or any other non-standard body mesh? Link to comment Share on other sites More sharing options...
TJHammersmith Posted January 18, 2016 Author Share Posted January 18, 2016 Just in case anyone's wondering - yes, BUSTY does work with CBBE, but the results aren't great. Link to comment Share on other sites More sharing options...
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