RokHere Posted December 28, 2015 Share Posted December 28, 2015 I'm trying to develop a mod that enables several ammo-conversion mods to the Fallout 4 minigun. So far, I've managed to include a lot of details for a set of "receiver" mods for the minigun, but for some reason, the weapon only shows a duplicate "scope" set of mods (so now I can mod the minigun's scope twice), instead of showing a new set of receiver mods. This is the file I'm working on. If someone can take a look and tell me why I'm getting a duplicate scope mod set instead of the new receiver mod set, and how to correct this, I would be grateful. Thank you. Link to comment Share on other sites More sharing options...
Gawl40 Posted December 31, 2015 Share Posted December 31, 2015 I haven't really messed with part mods too much but couple of problems that I noticed You need a constructible object for each receiver in order for it to be craftable. For the object modifications they seem to be set up well you just need to get rid of some of the keywords. You only really need "ap_gun_InternalModA" for the "keywords" section. The ap_gun_Scope looks to be what's causing your duplicate scope issue. Link to comment Share on other sites More sharing options...
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