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kids in Rockets' Red Glare break immersion


SiNNeR

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I can understand the squires not being killable, that's fine. but having them stand there calmly watching the adults being killed, or running around screaming only to calm down quickly and return to their post, is rather immersion breaking. also, about to blow this airship to pieces, presumably with the kids still on board so that whole not killing kids thing?

what I'd love is an option to either talk them into abandoning their post and going back to their/finding a family to take them in (good karma), scare them into leaving the ship (slightly bad karma)

obviously the dialogue could be tricky though, so a better option would probably be to just not have them appear on the Prydwen at all during that quest (or any equivalent for other factions)

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