TrueBlackWidowmaker Posted December 28, 2015 Share Posted December 28, 2015 Hello @ all, I've moded some female outfits, for my overhaul. After finding out how material swap works, I begin to turn all of them to have material swaps. I would like to make most of them have also an latex version. Unfortenaly my knowledge about such thinks is just not existent. Which changes I have to make, so an outfit part looks not like a leather, cotton or other cloth, but have an latex structure effect, so that it is much more reflective like a blurred mirror? Sorry my bad English, hope you can understand what I mean. Please answers in easy clear words, don't use phrases or hints, where translators wouldn't help to understand. Black Widowmaker Link to comment Share on other sites More sharing options...
Moraelin Posted December 28, 2015 Share Posted December 28, 2015 I think latex should be pretty easy, since really all you need is a black material and high gloss value. Black and shiny basically, innit? I'd suggest looking at my tutorial about paintings in the articles forum, since it's basically the same thing, for how to make a material swap. Link to comment Share on other sites More sharing options...
TrueBlackWidowmaker Posted December 28, 2015 Author Share Posted December 28, 2015 (edited) I have already made several functional material swaps, and I know how to do that. What I don't know is how to make a black material to be shiny as latex. I don't want a glossy effect - that's not the same effect as latex. A glossy effect make a surface making look somehow wet/oily. Its different as latex looks like in real life. Edited December 28, 2015 by Black Widowmaker Link to comment Share on other sites More sharing options...
assanges Posted January 1, 2016 Share Posted January 1, 2016 I have already made several functional material swaps, and I know how to do that. What I don't know is how to make a black material to be shiny as latex. I don't want a glossy effect - that's not the same effect as latex. A glossy effect make a surface making look somehow wet/oily. Its different as latex looks like in real life.That goes with the normal map (usually names as _n.dds), try to invert it,or in extreme circumstances, make it plain (i.e. no details). Happy New Year and Cheers! http://i.imgur.com/qNFVfDM.jpg Link to comment Share on other sites More sharing options...
stickbow Posted January 11, 2016 Share Posted January 11, 2016 Is the specular map built into the normal map for .nifs? Having done a lot of material changes (5+ years ago) in products like Poser and RayDream Studio, there was a separate reflect and//or specular map. Link to comment Share on other sites More sharing options...
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