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Griffins Talons Armory Eat Animation Conflict


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I just discovered that my mod messes with eating animation and I not sure how to fix it

 

while all it dose is stop the eat animation from happening I'm not sure what to do to fix it any advice would be helpful

 

atm I can't seem to make add a custom animation with out mess up other animations is there an option for doing this?

Edited by ElderScrollsFan001
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Ok i think i have it figured out. The custom Smith.kf for Cyrodiil rebuild was listing in a sub-folder under meshes\characters\_male\idleanims\CoTR apparently the cs will not recognize the sub folder it

 

I also had these animated object list as eat

aaGriffinSmithBlackSmithClamp

aaGriffinSmithBlackSmithHammer

and i changed them to aaGriffinBlackSmith01 [iDLE:01023FF8] which made everyone who was eating in world start smithing which was kinda of funny. I wasn't able to fix the issue until i moved the Smith.kf to meshes\characters\_male\idleanims with the change animated object. So far it working correct but i need to do more testing

 

Update everthing is working fine know I be updating it soon

Edited by ElderScrollsFan001
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