Andronicus Posted December 29, 2015 Share Posted December 29, 2015 Hello! I've downloaded a series of decoration mods and I'd like to do some changes to them... but I was surpised to see that the changes in the files don't translate into the game. For instance, I change the Brotherhood's flag into something else, I save the file, but ingame I still see the original flag. What am I doing wrong? Is there a cache or a backup the game is using? This happens with the mods as well, any changes I do to dds files in the mod's own folder doesn't translate into the game. Any help? Thanks! Link to comment Share on other sites More sharing options...
Stndmunki Posted December 29, 2015 Share Posted December 29, 2015 Make sure that you have setup ArchiveInvalidation Here is a video if you don't already have it setup. Link to comment Share on other sites More sharing options...
Andronicus Posted December 29, 2015 Author Share Posted December 29, 2015 (edited) Thanks for your answer! I did that already, but I see now that the problem may have a different root: For some reason, I can't add or modify the files inside a .rar folder, the one where the mod I want to modify is... which is weird. Can it be that the Nexus makes mods uneditable? I modded graphic files left and right in Skyrim and F3, no problem. I'm a bit confused here. EDIT:The "add file" option in the rar file appears grayed out, and I tried just unraring the mod into a regular folder, but then the Nexus doesn't seem to recognise it... Edited December 29, 2015 by Andronicus Link to comment Share on other sites More sharing options...
Stndmunki Posted December 29, 2015 Share Posted December 29, 2015 Depends what the file is that you are trying to edit, many files can't be edited within an archive. I would suggest that you extract the archive and then make any edits and overwrite the files that you have edited once the mod has been installed via NMM. Either by making a seperate .rar with the edited files and the correct folder structure and adding that to NMM or just simply copying and pasting the edited file over the installed file. Link to comment Share on other sites More sharing options...
Andronicus Posted December 29, 2015 Author Share Posted December 29, 2015 I'll try that, thanks! Link to comment Share on other sites More sharing options...
Andronicus Posted December 30, 2015 Author Share Posted December 30, 2015 Well, I did as you said, but it doesn't seem to work. When I unzip the compressed mod, edit it, and then recompress it again, the game doesn't recognise the mod as existing. Oddly enough, the assets from the mod STILL appear ingame, even if the game doesn't recognise the mod. So the game must have some place where it backs up the used textures, meshes and assets. That, or the mod really is installed somewhere else as well. I'm always going to the Nexus directory, where the mods are downloaded, but is there where they're installed? Damn this is confusing. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted December 31, 2015 Share Posted December 31, 2015 manually place your edited file (the dds, not the rar) into your steamapps/common/fallout4/data/ folder. Make sure you have the right path. For shacks you would place the dds into fallout4/data/textures/architecture/shacks Link to comment Share on other sites More sharing options...
Rubin23 Posted December 31, 2015 Share Posted December 31, 2015 For some textures FO4 have different textures (usual texture and high quality texture), make sure you change them both coz of little bit unstable FO4 texture load mechanism. Link to comment Share on other sites More sharing options...
Andronicus Posted December 31, 2015 Author Share Posted December 31, 2015 (edited) manually place your edited file (the dds, not the rar) into your steamapps/common/fallout4/data/ folder. Make sure you have the right path. For shacks you would place the dds into fallout4/data/textures/architecture/shacks This worked when it came to editing ingame files, thanks! But I still can't edit other people's mod files. The game keeps either showing the same texture as before, or the Nexus tells me that the mod is not installed if I unzip, modify and re-zip. Edited December 31, 2015 by Andronicus Link to comment Share on other sites More sharing options...
catwoman1989 Posted January 1, 2016 Share Posted January 1, 2016 Zipped mods aren't actually installed. It's just there for the mod manager to read and install for you. The actual installation is in your folders like Dust2Death said. The Manager extracts the files where they are supposed to go, that's all. The game isn't reading the .zips Link to comment Share on other sites More sharing options...
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