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Returning to The Nexus - Upcoming Fallout Mods?


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When Bethsoft releases the mod creation kit, I would like to create a mod with some of my compadres I have made over the last few years who are much smarter than I.

 

I logged in today and saw that someone made a strategy guide for my old CW Labs Trilogy Quest, which was surprising to me, but really cool :)

 

CW stood for Commonwealth, I can think of no better place for a sequel to the mod than FO4 since it is in the Commonwealth.

 

Except this time I will have the help of some serious scripters, graphical artists, voice talent, musicians, and audio engineers.

 

I would appreciate any input from people who have played my mod in the past or not.

 

I have already leveled in FO4 to 169, and nothing is a challenge anymore, so I would like to create some more difficult content, but i would like to have something for earlier levels to. Perhaps level dependent quest progression.

 

all the way up to the maximum level possible and maybe beyond.

 

Hope everyone had a great christmas! and happy new years! hopefully we won't be waiting much longer!!!!

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I have already leveled in FO4 to 169, and nothing is a challenge anymore

while u wait... there are a lot of mods out there aiming to add challenge back into the game.

 

the simplest one that is effective at this is "Arbitration".

 

The AI actually seems better at killing you with the settings in that mod. I get headshotted frequently if I'm not paying close attention to the serious threats in many areas.

 

also, there is a rezoner mod that re-levels creatures based on the zone you are in. that has added a lot of variety as I move around the wasteland.

 

also, there's a mod that removes your level contribution to health, so that your health relies strictly on base plus endurance boosts (which are now higher... for ALL creatures). so now a deathclaw actually has way more health that say, a gunner of the same level.

 

also... someone created a "dangerous creatures" mod that really boosts all the wasteland critters (including deathclaws), and even makes them run the same speed as you can.

 

it's become much more interesting out there with these mods in play; they make a big difference.

 

 

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