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Dungeon Tutorial Request


BehindYouSucker

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Can someone link a Tutorial so u can learn how to make an normal but not to hard dungeon to make for us newbies who want to learn a little more about CS :blush:

Link. I hope that helps :)

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I am having a problem on this when im gonna puzzle the walls and those stuff togheter. Cus i don't understand what he mean with i shud change all the Z values on the objects that i have added to my dungeon on "Using Kits and Navigating the Render Window" Page last on that page. can someone show pics how to do that please ? :(
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I am having a problem on this when im gonna puzzle the walls and those stuff togheter. Cus i don't understand what he mean with i shud change all the Z values on the objects that i have added to my dungeon on "Using Kits and Navigating the Render Window" Page last on that page. can someone show pics how to do that please ? :(

 

It takes a while to do a good job on placing the things together without gaps etc. You have to learn that X stands for horizontal, Z for vertical and Y for parralel. Good trick is simple mnemmonic:

 

Extend your right hand to your right = X

Extend your left hand forward = Y

Place Both down = Z

 

Now dance.. dance! http://www.bethsoft.com/bgsforums/style_emoticons/default/intergalactic.gif http://www.bethsoft.com/bgsforums/style_emoticons/default/dmc.gif

 

 

;D

 

Ps. there are lots of things that you will just have to discover from tutorials or on your own.

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And you can see the XYZ coordinates of the object you placed in a cell by doubleclicking on it. At the left you see the position of the object, at the right the rotation. If you have to change all the Z values, you have to change the values of Z at the position.
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If it wasn't obvious, you should copy and paste the z position value from one "puzzle piece" in a room to all the other pieces of that room to put them at the same height.

 

After that, I tend to move the pieces close by dragging them and then double clicking to bring up that placement window for the fine-tuning.

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