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Problem with disappearing meshes/textures


b5icepick

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I've created a custom building mesh which I am testing inside the game engine, and for some reason at certain viewing angles the mesh/texture just disappears on the object.

 

 

 

Has anyone experienced this and can offer an explanation / fix?

 

Thanks!

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I've created a custom building mesh which I am testing inside the game engine, and for some reason at certain viewing angles the mesh/texture just disappears on the object.

 

 

 

Has anyone experienced this and can offer an explanation / fix?

 

Thanks!

What did you use to make these?

If you used 3dsmax, when you export, make sure "collapse transforms" isn't selected. Having it selected can cause this sort of thing. If you're using blender, or it's something else, I don't know what it could be.

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I've created a custom building mesh which I am testing inside the game engine, and for some reason at certain viewing angles the mesh/texture just disappears on the object.

 

 

 

Has anyone experienced this and can offer an explanation / fix?

 

Thanks!

What did you use to make these?

If you used 3dsmax, when you export, make sure "collapse transforms" isn't selected. Having it selected can cause this sort of thing. If you're using blender, or it's something else, I don't know what it could be.

 

 

I did use Max, actually, and I did have "collapse transforms" checked. Thanks, I'll try that out. ;)

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