erratichippo Posted December 31, 2015 Share Posted December 31, 2015 I am trying to write a spell script that will cancel the blood and sound effects when a character is hit by a weapon. The purpose is to make shield ward act more like a physical shield. I want the hit effects to sound like the ward got hit and not the character. I am some scripting experience, but I have never done anything with fx. I do not want to delete the blood textures or sound files because I want hits to sound and look normal when the ward is not up. Basically, I need to change the blood effects and sound on hit while the ward is up. Link to comment Share on other sites More sharing options...
MaGlas Posted December 31, 2015 Share Posted December 31, 2015 The only way, I was able to remove blood effects and sound effects on hit, was by editing the skeleton.nif, editing the bhkRigidBody. But that won´t help you you, since you want to toggle it on and off and not remove it entirely from the game.I have been talking about this problem with many scripters, but nobody had found a solution to do that, so I think it is not possible to do. Link to comment Share on other sites More sharing options...
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