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Hit effects blood script


erratichippo

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I am trying to write a spell script that will cancel the blood and sound effects when a character is hit by a weapon. The purpose is to make shield ward act more like a physical shield. I want the hit effects to sound like the ward got hit and not the character. I am some scripting experience, but I have never done anything with fx. I do not want to delete the blood textures or sound files because I want hits to sound and look normal when the ward is not up. Basically, I need to change the blood effects and sound on hit while the ward is up.

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The only way, I was able to remove blood effects and sound effects on hit, was by editing the skeleton.nif, editing the bhkRigidBody. But that won´t help you you, since you want to toggle it on and off and not remove it entirely from the game.

I have been talking about this problem with many scripters, but nobody had found a solution to do that, so I think it is not possible to do.

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