diskjock89 Posted December 31, 2015 Share Posted December 31, 2015 Trying to dip my toes into modding and have very much enjoyed what everyone has brought to the table but i'm still a total newb when it comes to modding. Just thought this up but would SSEX, Homemaker, Alternate settlements, etc be able to have their own workshops inside a settlement that's part of the normal crafting menu that once placed and you trigger the builder mode with the new labeled workshop, could you have it set up blockers to disable other settlement mods that are installed without having to exit game and adjust blockers in the mod manager? Link to comment Share on other sites More sharing options...
StuykGaming Posted December 31, 2015 Share Posted December 31, 2015 Trying to dip my toes into modding and have very much enjoyed what everyone has brought to the table but i'm still a total newb when it comes to modding. Just thought this up but would SSEX, Homemaker, Alternate settlements, etc be able to have their own workshops inside a settlement that's part of the normal crafting menu that once placed and you trigger the builder mode with the new labeled workshop, could you have it set up blockers to disable other settlement mods that are installed without having to exit game and adjust blockers in the mod manager? Blockers don't do anything. The Keywords / Form IDs will stay remain. DDProductions tested this and we're starting to find out it's only masking the menus. The problem will still persist. Until we have a sure fire answer, none of us are hopping ship to try the new method. Link to comment Share on other sites More sharing options...
diskjock89 Posted January 1, 2016 Author Share Posted January 1, 2016 gotcha thought this might be a sorta work around. Link to comment Share on other sites More sharing options...
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