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Skyrim cbbe to FO4 cbbe conversion and standalone objects


Rubin23

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At this post, I want to show everybody what I did managed to know about tes5 cbbe to fo4 conversion.

1) First of all, loadorder in outfit studio matters. First of all, if you try to load body and then skyrim outfit- outfit studio will crash. But if you load outfit nif first, and then reference body, outfit would give you tonz of errors, but still, it would work.

2) That errors are old skyrim skeleton I think. To delete it you shall create macro ctrl+del (there is a lot of bones) and remove all npc_blahblah from nif via nifscope (be ready what usually it changing file order so you don't delete some outfit files)

3) nifscope cant load fo4 cbbe (crashing upon skeleton, I think)

4) nifscope still can open converted outfits

5) After conversion, you need create armo and arma at esp file. (I also needed to create "constr. object to get it to load model)

6) Still, converted skyrim cbbe is showing like a error, have no Idea what to do

7) Some clothes from skyrim cbbe is kinda buggy material

 

And there is a little for fo4edit

1) to create just a re-balance mod, just rightclick on object, and click "copy as override info" and choose new file.

2) to add standalone versions of armor you need to right click on object. click "copy as new record info" and also create new file

3) edit your armor stats, model and everything you like in your new armor

4) create arma file (rightclick on esp file-add- search for arma).

5) if you are used other standalone mod to create standalone outfit/armor/whatever, if its not fallout.esm- delete it from masterfile (that thing can load original cloth instead of yours).

6) Sometimes you should create constr. object to make your model load (buggy fo4edit, huh?)

That's it, your object shall be ingame now.

 

There is some outfit tips

(make sure to delete base outfit shape and delete old skeleton via nifscope, to get textures on armor, just throw textures at fo4/data folder (texutres to textures, dust to dust), skyrim cbbe outfit already knows which textures outfit uses (reload bodyslide and outfit studio if there is still no textures) )

1) load outfit first

2) load reference "skyrim cbbe to fo4 cbbe"

3) shift+left click all outfit objects and rightclick->move shape-> Z value to something like "-117", press ok, open again then move a little bit.

4) Do some editing, and then slider- conform to sliders->conform all

5) Do skyrimtofo4 slider for 100%

6) edit again and conform again

7) slider-> set base shape

8) file-> load reference-> cbbe body

9) edit again and conform

10) Save project

11) Save nif

Now you can watch your outfit in bodyslide.

 

There is some examples of fo4edit files, and how buggy outfit could be

http://imgur.com/a/kN3Jk

P.S. If you know how to make converted model ACTUALLY load, pm me please.

P.S.S. Happy 2016!

 

 

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