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Vampirism mod


InvictusApollo

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The FEV created immortal ghouls, almost immortal supermutants and a lot of other beings. Why not vampires?

What if the cryopod that the Sole Survivor was in, wasn't working at all, but he survived due to exposure to FEV? He might have been subjected to it even before the bombs fell.

So here is my idea for a simple vampirism mod. It is based on the New World of Darkness.

At the start or through a perk you get basic traits:

> Food heals no health.

> Blood packs heal double as much health.

> All drugs have halved potential (optional).

> You get cannibalism perk.

> At day you get -2 to strength, stamina, agility and perception. Can be avoided by wearing power armor, hazmat suit or similar full body protection items.

> At night you get +2 to charisma, perception and intelligence.

> Resistance to energy weapons gets decreased.

> Feeding on people gives temporary bonuses and is an addiction. A well fed vampire is powerfull but a malnournished one is very weak. Blood packs can sustain you, but won't provide bonuses that come with drinking fresh blood.

 

You also get access to vampires perks:

Obfuscate

Five ranks. First free increase sneaking ability. The fourth gives a stealthboy like field when standing still and crouching. The fifth rank gives stealth field even while moving while crouching.

 

Presence

Five ranks. First three give better prices at shops. Fourth rank gives bonus to charisma even if it would mean breaching 10 capacity.

 

Dominate

Five ranks. First three increase odds of succesfull persuasion while talking. Fourth rank is like intimidate perk. The fifth rank lets you recruit an intimidated person.

 

Potence

Five ranks. Increases in melee damage and stuff.

 

Auspex

Different ranks mimic different detection abilities like low light vision, marking enemies on radar, highlighting them.

 

Protean

This should be about shapeshifting and increasing brawl damage. The fifth rank could let you shift into a deathclaw. The fourth rank could let you shift into a ghoul with its total radiation resistance.

 

Fortitude

Five ranks. First three give increased resistance to normal damage. The fourth one almost nullifies vampires vulnerability to energy based attacks. The fifth rank heals you completely once a day if your health drops below 20%.

 

Celerity

Five ranks. First three give movement speed bonus. The fourth rank gives increased resistance to attacks as you are harder to hit. The fifth one slows time whenever your health goes below 50%.

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