Rhaskos Posted January 1, 2016 Share Posted January 1, 2016 (edited) Skyrim, of all RPGs, probably has the worst aggro system in combat. You accidentally hit a guard/soldier and oops now the entire army is after you. Are there any mods that rectify this? Skyrim gives you x hits on allies and x hits on friends in/outside of combat before they turn hostile. Is there a mod that tweaks the in-combat number for non-friends/allies? I have to quicksave before each battle where not every NPC is an enemy because one of them always ends up walking in front of an arrow, shout, sword swing, etc.Most recently, a dragon picked up someone in its mouth, I shot it with an arrow, it moved the person it was biting, the arrow hit them, and then every person in the town started fighting me. Edited January 1, 2016 by Rhaskos Link to comment Share on other sites More sharing options...
BigBizkit Posted January 1, 2016 Share Posted January 1, 2016 Yeah, I know that feeling. Any fight alongside friendly NPCs is a 90% reload. Anyway, there is a mod called SkyTweak, that among loads of other functions has the function to set the allowed hits up to 1000. Link to comment Share on other sites More sharing options...
Rhaskos Posted January 1, 2016 Author Share Posted January 1, 2016 SkyTweak only allows the tweaking of ally/friend hits. I'm looking for increasing the number for people I don't know (not friends nor allies with). Unless I'm missing something, there isn't any setting for that in SkyTweak: http://i.imgur.com/PwP5JVX.jpg Link to comment Share on other sites More sharing options...
BigBizkit Posted January 1, 2016 Share Posted January 1, 2016 True, but once you are Thane, Guards and most of the townsfolk are considered friends/allies. If you increased the number for non-friends/allies, then e.g. bandits and draugr would not attack you on sight anymore. Link to comment Share on other sites More sharing options...
Rhaskos Posted January 1, 2016 Author Share Posted January 1, 2016 (edited) That has to deal with aggression. Bandits and Draugr attack on sight because they're set to aggressive/very aggressive. What I'm interested in are the unaggressive NPCs, which don't attack unless provoked. I want to make sure non-friend, non-ally, unaggressive NPCs don't get provoked until two or three hits (in combat) Edited January 1, 2016 by Rhaskos Link to comment Share on other sites More sharing options...
BigBizkit Posted January 1, 2016 Share Posted January 1, 2016 Thanks for the lecture but that is not what I meant. Link to comment Share on other sites More sharing options...
Rhaskos Posted January 1, 2016 Author Share Posted January 1, 2016 (edited) I'm well aware of what you meant, but you're mistaken. Hits allowed isn't related to that. If you tweak the friend/ally hits allowed inside and out of combat to 0 in SkyTweak (under NPC tab), they don't attack you when they see you. Hits allowed is completely separate from the attack on sight, and since they're separate, if I change hits allowed for non-friends/allies that won't change enemy NPCs attack on sight behavior. Edited January 1, 2016 by Rhaskos Link to comment Share on other sites More sharing options...
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