TWFH1 Posted January 1, 2016 Share Posted January 1, 2016 I've been trying to swap the green glowing lights from the glowing deathclaw to pink for my mod. Currently I just overwrite the GlowingDeathclawAO.nif so that the lighting effect does nothing. It looks like I can swap the color values in nifskope from green to whatever but after saving the changes they still show up as green lights ingame. Any ideas? Link to comment Share on other sites More sharing options...
jeffglobal Posted January 2, 2016 Share Posted January 2, 2016 (edited) Try this: nVidia DDS Tool and NifScope Settings - Tutorial and Presets, http://www.nexusmods.com/fallout4/mods/6936/? He has nif stuff that may help. Right now, the tutorial didn't help me, I assume I'm too much of a beginner. There's also a glow tutorial, but I didn't look at it yet to say if it would be helpful...and a simple search doesn't bring it up...for me... [Edit] Whoa old jeff, wtf, you missed the whole point of that question! Edited January 28, 2016 by jeffglobal Link to comment Share on other sites More sharing options...
Fl0W Posted January 6, 2016 Share Posted January 6, 2016 There seems to be a hidden node for the light source in the nif files. Maybe NifScope is just not capable of editing this yet. related topic:http://forums.nexusmods.com/index.php?/topic/3562285-changing-weapon-luminanceglow/ Ask the op there, maybe he have found a solution. For fun, I have tried to modify one of the strobe lights, but with no luck. Link to comment Share on other sites More sharing options...
TWFH1 Posted January 8, 2016 Author Share Posted January 8, 2016 (edited) The nif file is definitely the source of the code telling something to reference a light. Not sure if the nif file is the source of the light or if it is linking out to somewhere else like you suggested. Edited January 8, 2016 by TWFH1 Link to comment Share on other sites More sharing options...
TWFH1 Posted January 27, 2016 Author Share Posted January 27, 2016 Anyone figure this out yet? Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted January 28, 2016 Share Posted January 28, 2016 I am going to throw this in here too since you asked; I made a tutorial on this: http://www.nexusmods.com/fallout4/articles/127/?The node numbers on the BSValueNode written in the Value section defines what lights it uses and is directly editable in FO4Edit. The tutorial covers this. Link to comment Share on other sites More sharing options...
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