fifteenspades Posted January 2, 2016 Share Posted January 2, 2016 I am trying to work on my mod True Cannibal Overhaul and one of the features I'm attempting to do: each corpse eaten gives a max hp increase of .200000. I have tried simply adding a M.effect that is constant on self with a test of +20 hp and having the cannibal perks add that effect and that works... once. Basically after eating one corpse you get +20 max hp forever, but eating another corpse or 5, etc does not stack on top of that, it just stays at +20 max hp. I know this can be done with a script, but I am fairly certain this should be possible without GECK. Any help is appreciated~ Link to comment Share on other sites More sharing options...
lilkandeekid Posted January 3, 2016 Share Posted January 3, 2016 Sounds like the MGEF is not floating the value and is instead setting it maybe? Would be an easy fix in FO4Edit if so. Link to comment Share on other sites More sharing options...
fifteenspades Posted January 3, 2016 Author Share Posted January 3, 2016 Sounds like the MGEF is not floating the value and is instead setting it maybe? Would be an easy fix in FO4Edit if so. What do you mean by floating the value? Link to comment Share on other sites More sharing options...
lilkandeekid Posted January 3, 2016 Share Posted January 3, 2016 Kinda stabbing in the dark without knowing how you linked the MGEF to the perk and etc. But when linking MGEF's to things theres usually a INT vs FLOAT option along the way that could be the source of the issue. Had a similar problem when linking MGEF's to my custom fusion cores to improve drain times. Link to comment Share on other sites More sharing options...
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