GOLDENTRIANGLES Posted January 3, 2016 Share Posted January 3, 2016 I need some help for anyone that has the FO3 GECK currently installed.I have already gotten permission from the author to use the script in there mod that is linked below and I would like to re-purpose it for my own weapons that I am making.This would be very helpful since the GECK's limit for a magazine size is 256 rounds. http://www.nexusmods.com/fallout3/mods/12375/? I don't have fallout 3 or the GECK so I would like someone to extract the script for me so I can use it for some laser weapons I am making. Link to comment Share on other sites More sharing options...
devinpatterson Posted January 4, 2016 Share Posted January 4, 2016 Yeah, I'v got FO3's geck setup, let me see if I can post it for you. Link to comment Share on other sites More sharing options...
devinpatterson Posted January 4, 2016 Share Posted January 4, 2016 BeltFedMinigunQuestScript; scn BeltFedMinigunQuestScript float Timer begin GameMode if player.isininterior == 0 if Timer > 5 player.additem MinigunToken 1 stopquest MinigunQuest else set Timer to (Timer + getsecondspassed) endif endif end BeltFedMinigunScript; scn BeltFedMinigunScript short Firing short Loaded short Init short Button short CanReload short AwaitingAmmo short WaitReply long Magazine long MagSize float FireTime float FireDelay float DelayTime float DisplayTimer float ReloadTimer ref GunType ref AmmoType begin OnAdd player set DelayTime to 0.9 set MagSize to 450 set Guntype to 0 set Ammotype to 0 end begin OnEquip player showmessage MagSelectMessage set WaitReply to 1 player.unequipitem MinigunToken 0 1 end begin MenuMode if WaitReply == 1 set Button to getbuttonpressed if Button == 0 set MagSize to 250 elseif Button == 1 set MagSize to 350 elseif Button == 2 set MagSize to 450 elseif Button == 3 set MagSize to 550 elseif Button == 4 set MagSize to 650 elseif Button == 5 set MagSize to 1000 endif if Button != -1 set Init to 1 set Magazine to Magazine - 1 player.additem AmmoType Magazine 1 set Magazine to 0 set Loaded to 0 set WaitReply to 0 endif endif end begin GameMode if player.isweaponinlist MinigunList disablecontrol 12 if player.getequippedobject 5 != Guntype set GunType to player.getequippedobject 5 set AmmoType to player.getweaponammo GunType player.additem AmmoType Magazine 1 set Magazine to 0 set Loaded to 0 set Init to 1 endif if player.getitemcount AmmoType > 20 set CanReload to 1 else set CanReload to 0 endif if Magazine == 1 && CanReload == 1 setweaponammouse 1 GunType holdkey 256 else setweaponammouse 0 GunType endif if Magazine == 0 && Init == 0 set Loaded to 0 set Firing to 0 set FireDelay to 0 set FireTime to 0 releasekey 256 disablekey 256 if CanReload == 1 set ReloadTimer to 6 playsound DRSVaultGearOpenSteam01 endif endif if ReloadTimer > 0 set ReloadTimer to (ReloadTimer - getsecondspassed) elseif ReloadTimer <= 0 && Magazine > 0 enablekey 256 endif if Loaded == 0 set Init to 0 set Loaded to 1 if player.getitemcount AmmoType > Magsize set Magazine to Magsize - 1 player.removeitem AmmoType Magazine 1 set Magazine to Magsize if AwaitingAmmo == 1 set AwaitingAmmo to 0 player.removeitem AmmoType 1 1 endif elseif CanReload == 0 set AwaitingAmmo to 1 set Init to 1 set Loaded to 0 disablekey 256 else set Magazine to (player.getitemcount AmmoType) -1 player.removeitem AmmoType Magazine 1 set Magazine to Magazine + 1 if AwaitingAmmo == 1 set AwaitingAmmo to 0 set Magazine to Magazine - 1 endif endif endif if iskeypressed 256 && ReloadTimer <= 0 set Firing to 1 if FireDelay < DelayTime set FireDelay to (FireDelay + getsecondspassed) elseif FireDelay > DelayTime set Firetime to (FireTime + getsecondspassed) if FireTime >= 0.047 && Magazine > 0 set FireTime to 0 set Magazine to (Magazine - 1) endif endif elseif Firing == 1 set Firing to 0 set FireDelay to 0 set FireTime to 0 endif if iskeypressed 257 == 1 if DisplayTimer <= 0 if AwaitingAmmo == 1 && Magazine == 0 showmessage AmmoWaitMessage Magazine MagSize else showmessage AmmoCountMessage Magazine MagSize endif set DisplayTimer to 2 elseif DisplayTimer > 0 set DisplayTimer to (DisplayTimer - getsecondspassed) endif else set DisplayTimer to 0 endif elseif Loaded == 1 set Magazine to Magazine - 1 player.additem AmmoType Magazine 1 set Magazine to 0 set Loaded to 0 enablecontrol 12 set GunType to 0 elseif AwaitingAmmo == 1 enablekey 256 set AwaitingAmmo to 0 endif end Link to comment Share on other sites More sharing options...
GOLDENTRIANGLES Posted January 4, 2016 Author Share Posted January 4, 2016 BeltFedMinigunQuestScript; scn BeltFedMinigunQuestScript float Timer begin GameMode if player.isininterior == 0 if Timer > 5 player.additem MinigunToken 1 stopquest MinigunQuest else set Timer to (Timer + getsecondspassed) endif endif end BeltFedMinigunScript; scn BeltFedMinigunScript short Firing short Loaded short Init short Button short CanReload short AwaitingAmmo short WaitReply long Magazine long MagSize float FireTime float FireDelay float DelayTime float DisplayTimer float ReloadTimer ref GunType ref AmmoType begin OnAdd player set DelayTime to 0.9 set MagSize to 450 set Guntype to 0 set Ammotype to 0 end begin OnEquip player showmessage MagSelectMessage set WaitReply to 1 player.unequipitem MinigunToken 0 1 end begin MenuMode if WaitReply == 1 set Button to getbuttonpressed if Button == 0 set MagSize to 250 elseif Button == 1 set MagSize to 350 elseif Button == 2 set MagSize to 450 elseif Button == 3 set MagSize to 550 elseif Button == 4 set MagSize to 650 elseif Button == 5 set MagSize to 1000 endif if Button != -1 set Init to 1 set Magazine to Magazine - 1 player.additem AmmoType Magazine 1 set Magazine to 0 set Loaded to 0 set WaitReply to 0 endif endif end begin GameMode if player.isweaponinlist MinigunList disablecontrol 12 if player.getequippedobject 5 != Guntype set GunType to player.getequippedobject 5 set AmmoType to player.getweaponammo GunType player.additem AmmoType Magazine 1 set Magazine to 0 set Loaded to 0 set Init to 1 endif if player.getitemcount AmmoType > 20 set CanReload to 1 else set CanReload to 0 endif if Magazine == 1 && CanReload == 1 setweaponammouse 1 GunType holdkey 256 else setweaponammouse 0 GunType endif if Magazine == 0 && Init == 0 set Loaded to 0 set Firing to 0 set FireDelay to 0 set FireTime to 0 releasekey 256 disablekey 256 if CanReload == 1 set ReloadTimer to 6 playsound DRSVaultGearOpenSteam01 endif endif if ReloadTimer > 0 set ReloadTimer to (ReloadTimer - getsecondspassed) elseif ReloadTimer <= 0 && Magazine > 0 enablekey 256 endif if Loaded == 0 set Init to 0 set Loaded to 1 if player.getitemcount AmmoType > Magsize set Magazine to Magsize - 1 player.removeitem AmmoType Magazine 1 set Magazine to Magsize if AwaitingAmmo == 1 set AwaitingAmmo to 0 player.removeitem AmmoType 1 1 endif elseif CanReload == 0 set AwaitingAmmo to 1 set Init to 1 set Loaded to 0 disablekey 256 else set Magazine to (player.getitemcount AmmoType) -1 player.removeitem AmmoType Magazine 1 set Magazine to Magazine + 1 if AwaitingAmmo == 1 set AwaitingAmmo to 0 set Magazine to Magazine - 1 endif endif endif if iskeypressed 256 && ReloadTimer <= 0 set Firing to 1 if FireDelay < DelayTime set FireDelay to (FireDelay + getsecondspassed) elseif FireDelay > DelayTime set Firetime to (FireTime + getsecondspassed) if FireTime >= 0.047 && Magazine > 0 set FireTime to 0 set Magazine to (Magazine - 1) endif endif elseif Firing == 1 set Firing to 0 set FireDelay to 0 set FireTime to 0 endif if iskeypressed 257 == 1 if DisplayTimer <= 0 if AwaitingAmmo == 1 && Magazine == 0 showmessage AmmoWaitMessage Magazine MagSize else showmessage AmmoCountMessage Magazine MagSize endif set DisplayTimer to 2 elseif DisplayTimer > 0 set DisplayTimer to (DisplayTimer - getsecondspassed) endif else set DisplayTimer to 0 endif elseif Loaded == 1 set Magazine to Magazine - 1 player.additem AmmoType Magazine 1 set Magazine to 0 set Loaded to 0 enablecontrol 12 set GunType to 0 elseif AwaitingAmmo == 1 enablekey 256 set AwaitingAmmo to 0 endif end So which one do I use? Or is there a way to run two scripts at once on one weapon? Sorry I'm new to modding. Link to comment Share on other sites More sharing options...
devinpatterson Posted January 4, 2016 Share Posted January 4, 2016 So which one do I use? Or is there a way to run two scripts at once on one weapon? Sorry I'm new to modding. BeltFedMinigunQuestScript is used to add the token (which is used in BeltFedMinigunScript), it's not a object script to be used on a weapon, it's a quest script and independent of the weapon form. The heavy lifting (pretty much everything) is in BeltFedMinigunScript. If you haven't been scripting this is *not* a project to cut your teeth on. On the other hand if you were just doing a port instead of a custom application for your own weapons then it wouldn't be a task. I guess it depends on how much your altering to fit your weapons. If your going to be messing around with the code you should probably hit up some scripting tutorials. Link to comment Share on other sites More sharing options...
GOLDENTRIANGLES Posted January 4, 2016 Author Share Posted January 4, 2016 BeltFedMinigunQuestScript is used to add the token (which is used in BeltFedMinigunScript), it's not a object script to be used on a weapon, it's a quest script and independent of the weapon form. The heavy lifting (pretty much everything) is in BeltFedMinigunScript. If you haven't been scripting this is *not* a project to cut your teeth on. On the other hand if you were just doing a port instead of a custom application for your own weapons then it wouldn't be a task. I guess it depends on how much your altering to fit your weapons. If your going to be messing around with the code you should probably hit up some scripting tutorials. This is the mod that I am working on.http://www.nexusmods.com/newvegas/mods/60738/? I am currently stuck on trying to make the clip size larger than the engine limit of 256.I would like to makeThe pistol to have a 175 roundsThe rifle to have 200 roundsThe rifle x2 voltage to have 200 roundsThe rifle x2 current to have 400 roundsThe first three are not a problem since it's under 256 rounds. However the x2 current laser rifle has a clip-size greater than 256 and that is what I am stuck on.If there is a simpler way to make this happen than the script listed above then I am more than happy to get some help. And of course I'll list your name in the credits. Link to comment Share on other sites More sharing options...
devinpatterson Posted January 7, 2016 Share Posted January 7, 2016 If there is a simpler way to make this happen than the script listed above then I am more than happy to get some help. And of course I'll list your name in the credits. I'm really not a good candidate, as scripting isn't my strong suite (in face I may not even have a strong suite, but if I do it's *definitely* not scripting). Link to comment Share on other sites More sharing options...
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