Joeslimon Posted January 4, 2016 Share Posted January 4, 2016 I am looking to get back into modding, I was wondering if the following is currently possible, or if I should hold off until the modding tools are released. Currently, various upgrade options aren't possible for a player to do until they reach certain perk levels. I would like a mod that unlocks these restrictions, but puts its own restrictions in its place. For example, say a player with gun smith lvl 1 builds a lvl 2 weapon mod. The weapon created with this mod would have a 25% chance of exploding destroying the weapon and hurting the player on the first shot. The second shot would then have a 12.5% chance of exploding, third shot, 6.25% and so on... If a player is lucky, they can craft a weapon above their skill level that lasts and lasts, but may eventually self destruct on them. For armour, similar effect, but as a limb gets shot, it has an ever decreasing chance of being destroyed/falling off as that limb gets shot. If the mod is multiple levels above their current skill level, these chances of self destruction would increase... i.e. 2 lvls above = 50% to 37.5% to 28.125% to 21%... and so on. Alternatively, if a player is crafting at or below their skill level, there is a small chance that the mod they craft will be imbued with a legendary effect. Link to comment Share on other sites More sharing options...
lilkandeekid Posted January 4, 2016 Share Posted January 4, 2016 As this would require a good amount of scripting, and the ability to compile/attach scripts is extremely limited, Id say its best to wait until the new CK is out. Link to comment Share on other sites More sharing options...
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