Jump to content

Swapping ESMs on a mod


Sacremas

Recommended Posts

So I did some basic searching on this. If there is an obvious informaiton I have failed at life, let me know so I can commit seppuku.

 

Okay I'm working on Ultiamte NPC OVerhaul which is great but has like a dozen dependencies, and almost every other mod I have only needs maybe Apachiihair. I want to keep using UNO, but I want to reduce my amount of plugins by merging hair and eye mods when possible, like make Apachiihair+male+female one mod.

 

I can use the merge plugins tool to merge said plugins together, use Wryebash to ESMify my plugin and add it as a master to UNO (if the ESM thing is even needed that is), but how do I then remove it's old masters? I tried clean masters in TES5Edit but that just cleaned my new mod, not the unmerged ones.

 

And, err, also if this just doesn't work like that and the mod would not be able to find the assets it needed in my new merger(s), do let me know so I can just abandom all hope.

Edited by Sacremas
Link to comment
Share on other sites

When you created a new merged esm and added it as a master to your mod, go through records and redirect all references to the same record in merged master. xEdit's script "List records referencing specific plugin" can help locating all refs that must be redirected. After that use clean masters.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...