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I think I figured out two possible ways to do this:

 

A)

The first method wouldn't even need a Mod, it can be done by a Console Command. There is a Global Value: "TGProwlersProfit". It influences the LeveledList of the Prowlers Profit. When you start a Game, it is set to 100.

The Global Value set to 100 means, that there is a 100% Chance that the Prowlers Profit does not grand additional Gems. (In other words: When you start a Game, Prowlers Profit won't give you Gems). The last Stage of the "No Stones unturned"-Quest triggers a script, which changes this Global Value to zero, which means that the LeveledList now has a 0% Chance of not granding additional Gems (This is a double negative, so in other words the LeveledList of Prowlers Profit will now grand additional Gems).

 

Long Story short: After completing "No Stone unturned" and having the Prowlers Profit ability, open the Console and type "set TGProwlersProfit to 100" .... (without " ") (and save afterwards)

This will set the Global Value back to 100 and effectively deactivate the Prowlers Profit, you will no longer find additional Gems.

 

B)

If you want to have a mod, so you don't have to manually deactivate the Prowlers Profit on every Character after you completed "No Stone unturned", here is basicly the same effect done in the CK:

First open CK, load Skyrim.esm and then search for "TGLootProwlersProfit" by typing it into Filter in the upper left Corner of the Object Window. This will show you the LeveledList with this name (Make sure you selected "All" at the Bottom of the Tree in the left side of Object Window), open it by double-clicking it.

 

Now open the Dropdown-menu right beside "Use Global" and change it from "TGProwlersProfit" to "NONE". Then make sure in the Textfield left to "Use Global" still says "100". -> Again, 100% Chance to not grand Gems, now no longer dependand on the Global Value, which will be changed by finishing the Quest.

(Or delete all the Entries in this List, but this feels like a dirty way to do it ... cleanest Way to do it would be probably removing the Script from the Quest, which grants Prowlers Profit, but I think this could be a greater potential for Incompabilities with other mods, which may edit this Quest .. maybe Questmarkers for Stones or Unofficial Patch, don't know ^^)

 

Save your mod and activate it.

Edited by JoeKa8
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