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Custom Spells aint working


Guest Hotnspicy

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Thanks for your help, I've just tried your two mods and the locate corpse gets added well however lockpick doesnt. On the upper left there are the messages "Locate Corpse has been added..." " Spell has been added..." And nor i can see npcs having it, so the second one must be the lockpick skill, but thats the problem im having.

 

 

@Panzer: Well that's not kinda correct, even when i add Expert skills my character, I can start with them. I just will get a message that my skill level isnt the required one, i can also buy Expert skills. Or does your version doesn't do that?

The lockpick spell isn't added by any scripts, it's placed on a few different trainer NPCs (the wrong way (NTS is a suffix I use for mods I don't plan on releasing, but use myself, so it wasn't an issue)). Each mod only adds one spell. As each mod only adds one spell, the scripting within one of the mods would only be able to add one spell. that additional "spell has been added" is a message in the script to let me know that the script started and ran to that point. Look at the mods in the CS (it's why I showed them). Both mods work for me, both mods should work for you. They don't contain anything in addition to the spells, so you should be able to use them as an example.

 

Panzer's points were that NPCs can't teach you lesser powers, powers, or abilities. They have to be spells if you want to have them bought from an NPC. You also had a lesser power with PC start checked which means virtually nothing since lesser powers, powers, or abilities can only be added effectivly to the player through scripting (attaching them to a race or birthsign usually doesn't work, and can create conflicts with any race mods). While you probably shouldn't have a lesser power autocalculated, in this case it wouldn't change anything other than what skill you would need to use that power. He is right though that apell with journeyman won't be added to the player on new game if "PC start" is checked since "PC start" is only valid when a new game is made, and only works with low skill spells. You can still buy spells from NPCs when you don't have enough skill, you can still have spells added to you via scripting when you don't have enough skill, but you'll never start with a spell beyond first rank. However since you just created a lesser power, and gave it to an NPC, it only makes sense for you not to see it being available in game. If this wasn't what you were doing, why show it? If this was what you were doing, you really should check some of those tutorials again.

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Guest Hotnspicy

Thanks for your help, I've just tried your two mods and the locate corpse gets added well however lockpick doesnt. On the upper left there are the messages "Locate Corpse has been added..." " Spell has been added..." And nor i can see npcs having it, so the second one must be the lockpick skill, but thats the problem im having.

 

 

@Panzer: Well that's not kinda correct, even when i add Expert skills my character, I can start with them. I just will get a message that my skill level isnt the required one, i can also buy Expert skills. Or does your version doesn't do that?

The lockpick spell isn't added by any scripts, it's placed on a few different trainer NPCs (the wrong way (NTS is a suffix I use for mods I don't plan on releasing, but use myself, so it wasn't an issue)). Each mod only adds one spell. As each mod only adds one spell, the scripting within one of the mods would only be able to add one spell. that additional "spell has been added" is a message in the script to let me know that the script started and ran to that point. Look at the mods in the CS (it's why I showed them). Both mods work for me, both mods should work for you. They don't contain anything in addition to the spells, so you should be able to use them as an example.

 

Panzer's points were that NPCs can't teach you lesser powers, powers, or abilities. They have to be spells if you want to have them bought from an NPC. You also had a lesser power with PC start checked which means virtually nothing since lesser powers, powers, or abilities can only be added effectivly to the player through scripting (attaching them to a race or birthsign usually doesn't work, and can create conflicts with any race mods). While you probably shouldn't have a lesser power autocalculated, in this case it wouldn't change anything other than what skill you would need to use that power. He is right though that apell with journeyman won't be added to the player on new game if "PC start" is checked since "PC start" is only valid when a new game is made, and only works with low skill spells. You can still buy spells from NPCs when you don't have enough skill, you can still have spells added to you via scripting when you don't have enough skill, but you'll never start with a spell beyond first rank. However since you just created a lesser power, and gave it to an NPC, it only makes sense for you not to see it being available in game. If this wasn't what you were doing, why show it? If this was what you were doing, you really should check some of those tutorials again.

Didn't I also said those npcs didnt offer the Spell? *cough*

 

Well i have this other mod which im taking a look on, it IS a lesser power and it does have the PC Start flag, its also setup to journeyman. And yes, PC start flag only applies to a new game or via showracemenu HOWEVER I have stated before that im ALWAYS starting a new game to see if changes are applied and as i said again, putting the category even to Spell doesnt help me at all that's it showed ingame. I can also duplicate simple spells (no effect ones) and they wont show up ingame... I just get a message " Spell has been added" where the spaces should actually contain the name.

 

But before we repeat each other again, heres the totally simple spell with the start flag.

http://bueckdichdustueck.ath.cx/CustomSpell.esp

Load it up and check whats wrong.

 

Ive tried to many settings and i totally doubt its because of my lacking incompetence you may see.

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But before we repeat each other again, heres the totally simple spell with the start flag.

http://bueckdichdustueck.ath.cx/CustomSpell.esp

Load it up and check whats wrong.

 

Ive tried to many settings and i totally doubt its because of my lacking incompetence you may see.

It's not linked to anything. As I had mentioned previously, just setting the box to "PC start spell" doesn't always make it so. It's one of those silly things about the game. Most the mods that affect spells end up adding them to the player through scripting since that will ALWAYS work and can be made to trigger on specific situations. Like what I did to make it work, and always work when a new game starts. It's a little rough, but I'll let you figure out how to adjust the conditions to where it only triggers after you're done defining the player. You really have to stop thinking that everything in the CS works exactly as it should, the case usually is that you need to find other ways to achieve the very same, or similar results. Blame Bethsoft for not releasing a fully functioning CS.

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It's not linked to anything.

 

Yes it is, I was able to download it.

Talking about the actual spell in the CS. It was just a cloned NPC spell (I think) with "PC start spell" checked. I fixed it by scripting an activator in the starting cell to add the spell to the player when the game starts (as opposed to doing it with a quest script).

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It's not linked to anything.

 

Yes it is, I was able to download it.

Talking about the actual spell in the CS. It was just a cloned NPC spell (I think) with "PC start spell" checked. I fixed it by scripting an activator in the starting cell to add the spell to the player when the game starts (as opposed to doing it with a quest script).

 

Oh, sorry, I must've sounded like a noob :( . Glad the (hopefully last) problem was found though.

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Guest Hotnspicy
It's not linked to anything.

 

Yes it is, I was able to download it.

Talking about the actual spell in the CS. It was just a cloned NPC spell (I think) with "PC start spell" checked. I fixed it by scripting an activator in the starting cell to add the spell to the player when the game starts (as opposed to doing it with a quest script).

It wasn't cloned. No, yours still doesnt work. And my friend says (Since it just turned out that he plays oblivion) that the actual esp does work for him (Did you even tried it before 'fixxing' it? lol) and I don't know why it doesn't for me... So it's out of question that the problem was ever me, geez I wasted my time on searching for the problem. Anyway, i will install it on my notebook now and see if it works then. :glare:

 

Thanks anyway to you both who were trying to help, unfortunate it was just a waste of time looking for no real mistake :/

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It's not linked to anything.

 

Yes it is, I was able to download it.

Talking about the actual spell in the CS. It was just a cloned NPC spell (I think) with "PC start spell" checked. I fixed it by scripting an activator in the starting cell to add the spell to the player when the game starts (as opposed to doing it with a quest script).

It wasn't cloned. No, yours still doesnt work. And my friend says (Since it just turned out that he plays oblivion) that the actual esp does work for him (Did you even tried it before 'fixxing' it? lol) and I don't know why it doesn't for me... So it's out of question that the problem was ever me, geez I wasted my time on searching for the problem. Anyway, i will install it on my notebook now and see if it works then. :glare:

 

Thanks anyway to you both who were trying to help, unfortunate it was just a waste of time looking for no real mistake :/

It did work for me... Yes I did test it, it worked fine, the spell was added the moment the intro movie ended and the starting cell loaded. Did you enable the one I gave and disable the one you made? If you see a skull sitting on the ledge of the starting room, above the table, but don't have the spell, then there is something wrong with either your game, or the mods you have active.

 

*edit*

I have SI, so that might cause some problems even if I didn't use anything SI related.

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Guest Hotnspicy
It's not linked to anything.

 

Yes it is, I was able to download it.

Talking about the actual spell in the CS. It was just a cloned NPC spell (I think) with "PC start spell" checked. I fixed it by scripting an activator in the starting cell to add the spell to the player when the game starts (as opposed to doing it with a quest script).

It wasn't cloned. No, yours still doesnt work. And my friend says (Since it just turned out that he plays oblivion) that the actual esp does work for him (Did you even tried it before 'fixxing' it? lol) and I don't know why it doesn't for me... So it's out of question that the problem was ever me, geez I wasted my time on searching for the problem. Anyway, i will install it on my notebook now and see if it works then. :glare:

 

Thanks anyway to you both who were trying to help, unfortunate it was just a waste of time looking for no real mistake :/

It did work for me... Yes I did test it, it worked fine, the spell was added the moment the intro movie ended and the starting cell loaded. Did you enable the one I gave and disable the one you made? If you see a skull sitting on the ledge of the starting room, above the table, but don't have the spell, then there is something wrong with either your game, or the mods you have active.

 

*edit*

I have SI, so that might cause some problems even if I didn't use anything SI related.

Yes Ive tried both and no workie and i dont have SI. Anyway, i have installed it now on my notebook + 1.2 and i've tried my mod... And it works well.

 

And i have no idea why it dont work on my pc, i dont have anything malicious installed or in the backround beside msn messenger. oO

 

Oh well im now making mods on my notebook and using them on the pc, that seems to do the job.

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