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NMM keeps de-activating all plugins


Puddycat

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Desie, no it doesn't uninstall them, it just unticks the plugin so they won't show in game. It's safe to just keep re-ticking them.

Maybe someone else can help you better as far as load order goes. There are programs that do it for you, but i just do my own by trial and error and reading the individual mod pages for general placement suggestions. So i'm really not the best person to help you with that ha.

 

Takara, i've tried running it as admin too and it still doesn't set it back to read only after i close it.

What OS are you on Takara? I'm on Windows 7, maybe it could be a problem just for certain ones? I dunno, just clutching at straws really :/

I'm also running Windows 7 as well. You aren't the first person I've seen have issues either which has simply just confused me. I have had it turn off all my mods maybe...twice in the last few months. I'm wondering if you just clicked no by accident? You could always try changing the file to not be read only manually.

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It's working as it should when i open nmm so i know i didn't click no by accident.

 

I've double checked what it's doing today.....

I set plugin.txt to be read only manually (as it should be).

I then open nmm and check the plugin.txt and nmm has made it not read only (also as it should).

I then close nmm and check the plugin.txt again and it is still not read only.

 

So it is just that last step, when i close nmm, it's not setting it back to read only.

 

Can you confirm that it sets it back to read only for you? When you close nmm

Cause maybe that's not my issue, maybe it's the way i start up Fallout or something. I believe it's the fallout launcher running that causes that plugin.txt to be cleared if it's not set to read only at the time, which is then when all the plugins are unticked in nmm. So maybe if there is a way to start fallout that doesn't cause the plugin.txt to be refreshed? I've not tried running fallout through nmm itself so i'll see if that works

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