duhkha Posted January 6, 2016 Share Posted January 6, 2016 (edited) Hello, So, I need to spawn a blood texture, but I can't figure out wich Papyrus Script type the blood Decal is.I want to use "DecalBloodBladeHitGround" and spawn it with "actorname.placeatme blood"I tried to initiate blood with "texture property blood auto" but "texture" is not a valid type. On the other hand, If I find out what the correct type is, is placeatme the correct command to spawn a texture or do I have to use something else?And, last question, how do I get sure that it gets spawned on the ground if the actor is in the air for example? Edited January 6, 2016 by duhkha Link to comment Share on other sites More sharing options...
duhkha Posted January 7, 2016 Author Share Posted January 7, 2016 Seems like nobody knows.Maybe I have to get a little clearer: I have a spell, this spell kills the target and replaces it by an explosion, bones, hands, legs, a torso and a head. Whats missing is huge load of blood on the ground. What I would like is blood on the position where the target was and/or blood on the position where the bones, hands, legs, torso and head drops. How can I do this? Link to comment Share on other sites More sharing options...
duhkha Posted January 7, 2016 Author Share Posted January 7, 2016 Got it.For anyone who is interested: First you initiate a spell:spell property blood autoThan you need to cast that on your activator:blood.cast(activatorname, activatorname) After that you compile the script and in the script properties you Edit the Value of your "blood" property to "BleedingSpell" Link to comment Share on other sites More sharing options...
tonycubed2 Posted April 7, 2018 Share Posted April 7, 2018 thank you! Link to comment Share on other sites More sharing options...
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