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Spawn Blood Texture on ground with Papyrus Script


duhkha

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Hello,

 

So, I need to spawn a blood texture, but I can't figure out wich Papyrus Script type the blood Decal is.

I want to use "DecalBloodBladeHitGround" and spawn it with "actorname.placeatme blood"

I tried to initiate blood with "texture property blood auto" but "texture" is not a valid type.

 

On the other hand, If I find out what the correct type is, is placeatme the correct command to spawn a texture or do I have to use something else?

And, last question, how do I get sure that it gets spawned on the ground if the actor is in the air for example?

Edited by duhkha
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Seems like nobody knows.

Maybe I have to get a little clearer:

 

I have a spell, this spell kills the target and replaces it by an explosion, bones, hands, legs, a torso and a head. Whats missing is huge load of blood on the ground.

 

What I would like is blood on the position where the target was and/or blood on the position where the bones, hands, legs, torso and head drops.

 

How can I do this?

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Got it.

For anyone who is interested:

 

First you initiate a spell:

spell property blood auto

Than you need to cast that on your activator:

blood.cast(activatorname, activatorname)

 

After that you compile the script and in the script properties you Edit the Value of your "blood" property to "BleedingSpell"

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