Slythe01 Posted January 7, 2016 Share Posted January 7, 2016 Does anyone know the exact mechanic the game uses to determine when and at what rate new settlers join a settlement? I've played through about half the game a couple times now, on my third go now, and the last two times immediately after building a beacon in Sanctuary I get one or two settlers and then it stops. I've tried advancing the game a few days, and scrapping and rebuilding the beacon, still no new settlers. Link to comment Share on other sites More sharing options...
Slythe01 Posted January 7, 2016 Author Share Posted January 7, 2016 bump Sorry just very curious about this Link to comment Share on other sites More sharing options...
Darkangel13 Posted January 8, 2016 Share Posted January 8, 2016 Charisma. it is 10 + (1 x CH) also for the settlers to arrive you need enough food and water. SO if you CH is 4 then you can expect 14 people. Make sure you have at least 18 water 18 food and 36+ defenses. Using CH enhancing Items or drugs will increase the settler limit. Link to comment Share on other sites More sharing options...
TheGreenLion Posted January 9, 2016 Share Posted January 9, 2016 One trick you can use (after knowing the above info), is to make a Recruitment Beacon at an unpopulated Settlement. It seemed (to me) that the game forces a Settler to it faster than a populated one. Send them to the one you want them to be at and you should get another Settler or two fairly soon. I used Sunshine Co-op as the 'dummy' Settlement to draw them in, since you have to make a beacon there anyway. The rest is a waiting game, but that *should* speed it up a little. Link to comment Share on other sites More sharing options...
hairlessorphan Posted January 9, 2016 Share Posted January 9, 2016 (edited) The way the script works: the first time you build a beacon, you will immediately get 1-3 settlers. It's a special one-shot trigger. After that, there's a daily chance for each Settlement based on Settlement happiness. You get a bonus to your recruitment chance if you have less than five settlers at the Settlement. There are also two limiters on recruitment. One is the well-known Charisma + 10 population cap. The other is a hard-coded number of five unemployed settlers. If you have five unassigned settlers, you get no more recruits. So give them jobs. Exact formula, in English: for each Settlement: if you have a beacon there, your unemployed Settlers there is less than five, and your total population there is less than max (CHA + 10), thenyour base chance of getting a Settler = 10% + (happiness / 2)%if you have less than five Settlers, you get an extra 10% chance for each Settler less than five (i.e. 4 settlers = +10%, 3 settlers = +20%, etc...) Edited January 9, 2016 by hairlessorphan Link to comment Share on other sites More sharing options...
TheGreenLion Posted January 10, 2016 Share Posted January 10, 2016 Wow, thanks for that bit of info! :thumbsup: Didn't know there was a penalty for having Settlers blobbing around, always left some unemployed to wander so it felt more lively during 'work' hours. Link to comment Share on other sites More sharing options...
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