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CTD not sure why


Darkomen43

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res5edit apply clean filter.
remove itm.
undelte and disable reference.
do this update.esm do once
dawnguard.esm do twice
heartfire.esm do once
dragonborn.esm do once

sort narrow down magic spell
weapons and armor and overhauls

update Realistic Needs and Diseases

replace AHZmoreHUD_v2_1_3-51956-2-1-3.7z
with Ihud works better with skyui
Climate replace with Purity work with flora
Etac replace with Dawn of Skyrim Collectio
add Grass On Steroids Natural Edition - Vanilla-33582-2-0a

WM Flora Fixes-70656-2-01
Complete Alchemy and Cooking Overhaul-69306-1-12
this replace give more than enough alchemy and cook

Deleted Halls of Davahndor2 out dated old lots issue's

Hunterborn do not select candle
Knapsack replace with Bandolier - Bags and Pouches

remove Levelers Tower way to many conflicts

run
wrye bash right click rebulid patch
fnis
skyproter
the dual sheath
rspatcher
loot
tes5 clean huntborn and sky creatures
loot

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important: updated first post with current setup

 

Sorry for the long delay. I have been going through my mods finding patches that were missing as well as finding more stable mods and or taking others out. of course somehow ive ended up with a higher number of plugins then id like!

BUT! games running..and it runs great untill i get outside near helgen. fight a bunch of wolves and start heading down towards riverwood and then i crash! Im thinking it could be expanded towns and cities though i should have the required patches for it though i could be wrong and will double check in a moment. and one other thing is perkus maximus. my perk sceen is pink (missing texture error id assume)

perkus maximus and royal bloodline+better vampires conflict? complete crafting overhaul dosnt add perks as far as i know but it may!

 

hunterborn and frostfall i think add perks, hunterborn i belive has a perkus patch to change the gathering perk...

I have to double check as i did a clean install that i installed the memory boost/enb whatchamathingy (name? haha)

 

 

shizz i missed that post ^^^^^^^^^^^^^^^^^^

 

Ok ummmm i have changed a lot of mods (got rid of realistic needs for example)... (slight delay till edit! while i go through that post)

 

Got rid of Real needs and diseases replaced with Ineed

running both Ihud and morehud will remove morehud

CoT swap for purity shall be done especially since it has flora compatibility (purity work with frostfall? well)

will lok in to grass on steroids i know it and flora overhaul are hand in hand though i know theres more to this combo (mem patch or something)

*reads one line down* WM flora fixes im assuming thats what im talking about (har har)

complete alchemy and cooking overhaul do you meen i should add it or replace something with it?

consider halls of Davandor gone ;( and levelers tower too (meh never used it anyway)

hunterborn candle (?) *see note at bottom*

knapsack replacement to bags and pouches imminent (seen both should have known better :tongue: )

 

Would like an opinion on my magic mods. wyntermst and perkus go hand in hand apocalypse/forgotten magic if not both? forgotten again has a built in perkus patch enchanted arsenal ive never used and though seems well..meh and thunderchild i really liked but worth it?

i went through Etac and Dawn of skyrim and figured Etac looked better and edited settlments (something that may be part of my problem here soo its highly probably ill swap) ((opinion on Dawn of skyrim collection???))

 

 

Order of install as per my personal research was

Loot

Fnis

Rspatcher (though i can see why closer to last seems legit)

wyre bash

perkus patcher (not skyproc anymore)

dualsheath

 

im assuming i should clean hunterborn and sky creatures?(immersive creatures?) before any of this^

and apparantly running loot again after the perkus and dual sheath patches is a no go (loot actually said no to me for trying once :/

 

***These swaps will require an amount of research to see if not for atleast to find any patches and remove ones from excluded mods as well as another fresh install of the mods!****

easy peessy though :tongue:

nmm del virtualinstall and install info, del skyrim data, verify cache....replace skse and skse modded ini (specs for better performance should i post it?) annnd reinstall mods

annnnnnnnnnnd....*hes gone to do that*

Edited by Darkomen43
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Downloaded the above mentioned mods. will go with all your suggestions as it eliminates a great deal of plugins and has the same effect. must say only one i (think) ill be semi upset about surprisingly is realistic waters 2 since i like the look and sounds better from what youtube go's through then pure waters. Oh well haha

not sure the diff between town mods so it wont hurt my feels too much (ohh rite in the feels) annnd

basically eliminated my environmental mods as purity replaces those as well...umm just curios Elfx still suggested here?

most of the mentioned above seem really compatible with frostfall, hunterborn and, perkus maximus with the few patches i found that are not included in the former installers.

 

Ohh and ill do the cleaning of the main modules in tes5edit (again i shoulda known better on that one)

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Going thro your alphabetical modlist ... so cannot tell install order, etc

You have some old or ,unneeded plugins or just ones that have better options out now ... here is what i suggest..

 

 

 

Remove. run for your lives and when vampires attack replace with Immersive citizens AI overhaul

Make sure you have complete crafting overhaul remade by Kyrptopyr and not the old one

Disable all Jaysus plugins make sure assets are loaded before complete crafting overhaul (load jaysus thro CCO MCM Menu)

Disable all Winter Is coming plugins make sure assets are above CCO (Load thro MCM menu as above)

Disable all Cloaks of skyrim plugins make sure assets are above CCO (Load thro MCM)

Disable all bandoleer bags and pouches plugins make sure assest are above CCO (load thro mcm)

While your at it you can enable jewelcraft in CCO MCM menu if wanted no need to download anything.

Replace XP32 Maximum skeleton with xp32 Maximum extended skeleton.

Remove Deadly mutilation (dangerous plugin),and Monster mod

Remove Any plugin that has been included into the legendary edition patch eg. green water fix

Remove Cell stabilizer

Replace dual wield parrying left hand with the normal skse plugin note you also need dual wield parrying animations

Remove levelers tower

Remove safety load (use skse.ini memory block tweak)

Remove showracemenu-precachekiller (already included in newer versions of racemenu)

Remove dance of death replace with voilens or i suggest to just avoid that type of mod.

Remove FNIS spells (its not needed)

Remove master enchanter gloves (Perma changes the fortify enchantment enchant these are basically useless now)

Remove anything that will mess with enchants, or perks

Figure out if skytest and tame creatures are compatible together..

a couple of potential problem mods could be fire and ice overhaul, naruto overhaul, and sounds of skyrim, or any real old mods

that have not been updated.

I would remove katana crafting as you already have mods that have craftable katanas (unless using as texture replacer)

why is downloads/categories/cache/ReadMe/Mod profiles/ listed in your list of mods ?

 

 

 

looking at your load order.

 

 

i can tell you let loot sort never let loot sort your perma load order it will always mess it up. just run loot to get bash tags and cancel the sort.. (proper load oder can be found on pama patch page under forums/faq). Proper installation of perma look for gamer poets or dirty weasel cannot remeber :tongue: on yourtube and his advanced installation of perkus maximus,

 

also a couple more things of note:

2 DSR patches and not under bash patch/patchus maximus patch.

Move all animations under your skeleton (if using mod organizer)

remove and nuke the entire contents of Wintermyst v403-58635-4-03 perma already includes this use the perma included version only.

 

 

 

as far as i know perkus does not touch vampire or werewolf perks but yes better vampires and royal bloodline perks will conflict

remove vurts flora overhaul i never could get it to work with Wm flora fixes and its requires for complete alchemy overhaul.

Edited by Adarcer
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Ohh shoot...I just did a quick bat file to list mods downloaded. there are a few you listed in there that are not being used at all but are still in the downloads folder.

Deadly mutilations being one of them. i will replace that with an install order instead as i can foresee much confusion there if i dont!

 

 

Apologies all i could do since i deleted my plugins .txt for reinstalling of mods is screenshot my list. i (should have) deleted everything that is not included anymore

will post it under the first spoiler main page

Edited by Darkomen43
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Ok lot to cover.

Followed all the advice for mod swaps/removals. as well as cleaning the main masters !

I have updated the first post with my current INSTALL ORDER and current LOOT ONLY order.

the (solved -->)CACO booze patch was a deleted esp since the Complete alchemy and cooking overhaul patcher says to delete them manually or unselect them. However Im not sure if CACO mite have its own booze and thats why its there. (unlikely i know)

I noticed during the install that ABT and immersive weapons patch overwrites immersive weapons.esp and so does Peram. I let Perma have the final overwrite, weather this means immersive weapons arrows do not fly faster...i dunno, probably.

Also with Purity i looked for any patches for all things and im really hoping i didnt miss any but I dont think so :/

 

I did use the flora suggestions with the WM fixs as they are quite up to date (hope that dosnt rover me over bender...)

and i hope that other then hunterborn and the crafting overhaul cooking alchemy mods there is nothing else that adds perks

I also will use the Perma load order stated in the link on the main post as well

 

I am going to backup my complete data folder as is rite now before i do ANY patches or bashings (googy loves muchings and crunchings)

dont ask i dunno...

 

Lastly Order of patchings i stated in an above post, I would like some clarity on it though my method so far has been working as far as i can tell.

 

The main post again is fully updated (hopefully without an error in it this time as i had to manually go through the CACO patches but other then that should be 100%)

Edited by Darkomen43
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HEY ITS WORKING! ITS REALLY WORKING!

so far ive gone through riften, the inn the guys house the trader. all mods appear to be in mcm and are set up...standard swimming moose

 

haha yay!......

 

(spoke too soon)

 

a few errors present themselves!

have to do another set of patchers so ill be able to fix my dual sheath and immersive animations problem (oops hehe!)

Ineed gave me the option to salt meat once but never again and i noticed the Perma needs an edit to its blocklist so thats done

Forgot to disable certain mods and load them through CCO (i assume i just disable the plugins

 

Also Im thinking theres a few errors in load order (undoubtedly) if someone could have a look at the main post it is in the correct order now

Edited by Darkomen43
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