Oxbomb Posted June 2, 2007 Share Posted June 2, 2007 Hi guys, First of all, a little info to set the picture. ------------------System Information------------------Time of this report: 6/2/2007, 02:52:00 Machine name: HOME-94DC78DBA6 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Language: English (Regional Setting: English)System Manufacturer: MICRO-STAR INTERNATIONAL CO., LTD System Model: MS-7185 BIOS: Phoenix - AwardBIOS v6.00PG Processor: AMD Athlon 64 X2 Dual Core Processor 4200+, MMX, 3DNow (2 CPUs), ~2.2GHz Memory: 2048MB RAM Page File: 378MB used, 3561MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904)DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode ---------------Display Devices--------------- Card name: NVIDIA GeForce 8800 GTX Manufacturer: NVIDIA Chip type: GeForce 8800 GTX DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0191&SUBSYS_039C10DE&REV_A2 Display Memory: 768.0 MB Current Mode: 1280 x 1024 (32 bit) (60Hz) Monitor: SyncMaster 930B/930BC/930BF(Digital) Monitor Max Res: 1280,1024 Driver Name: nv4_disp.dll Driver Version: 6.14.0011.5822 (English) DDI Version: 9 (or higher)Driver Attributes: Final Retail Driver Date/Size: 4/20/2007 06:05:00, 5434880 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 4/20/2007 06:05:00, 6739168 bytesDevice Identifier: {D7B71E3E-42D1-11CF-D065-972303C2CB35} Vendor ID: 0x10DE Device ID: 0x0191 SubSys ID: 0x039C10DE Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: EnabledDDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run Now I, perhaps foolishly, believe that my system is a decent enough system, but I am saddened that I have choppy frame rates whilst I play Oblivion. I have newer games than Oblivion, such as Scarface, Godfather etc, and I have no problems. I had no problems with the KOTOR series, yet with Oblivion I find myself constantly cursing at a poorish frame rate. If anybody has the willpower and urge to help a fellow gamer, I would be very grateful. Thank you guys!! It means a lot!! DH Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.