PanzerOfGod Posted June 2, 2007 Share Posted June 2, 2007 I have created many laser-ish models in hopes of putting them in a mod, but I don't know how to texture/export/import/whatever you have to do after you make them. Tutorials don't help me too much, they tell me go to this or that category and click this or that thing, but usually the thing they want me to click isn't there. All I've done is shape the models and add color materials to them in blender, but what do I do after that? I really need help that is in plain English 0_o. Link to comment Share on other sites More sharing options...
SickleYield Posted June 2, 2007 Share Posted June 2, 2007 Texturing requires you be able to UV map, and both of those are full skillsets that no one could possibly explain in one forum post. Your task is easier with statics than with armor or clothes, though. After you export the model from Blender as a .nif (file-export-netimmerse/gamebryo, assuming you have installed the Sourceforge NIF scripts), you must copy it into an existing Bethesda model and delete the old model's separate mesh parts in Nifskope (another great Sourceforge program). Then save as a new name. To use an object ingame, it will need to have collision as well, and that also is a separate and generally lengthy process for which tutorials are found on the CS Wiki. Link to comment Share on other sites More sharing options...
PanzerOfGod Posted June 2, 2007 Author Share Posted June 2, 2007 Can you suggest specific tutorials? (other than "custom sword in blender" because that one hates me :( ) Link to comment Share on other sites More sharing options...
SickleYield Posted June 2, 2007 Share Posted June 2, 2007 LOL Sorry. If you can't read that one, given that it contains a UV mapping for beginners section, nothing I've written is likely to help you. Link to comment Share on other sites More sharing options...
PanzerOfGod Posted June 2, 2007 Author Share Posted June 2, 2007 Oh.. I didn't know you wrote that one, anyway that's what I was talking about in my first post because you say to go to scripts - system - import/export, but I have no import/export option in there. And then you say to load up a sword into blender, but you don't say how... Link to comment Share on other sites More sharing options...
crazydave Posted June 2, 2007 Share Posted June 2, 2007 Oh.. I didn't know you wrote that one, anyway that's what I was talking about in my first post because you say to go to scripts - system - import/export, but I have no import/export option in there. And then you say to load up a sword into blender, but you don't say how...Its been a while since Ive done anything with Blender, so correct me if Im wrong. That tutorial was written with an older version of blender. I think they may have reworked some of the details, and moved the import and export functions, so you may need to look around a bit (they are still in scripts though). To open a preexisting sword, you are going to need a BSA unpacker, then just import it. Link to comment Share on other sites More sharing options...
Ginji Posted June 2, 2007 Share Posted June 2, 2007 Oh.. I didn't know you wrote that one, anyway that's what I was talking about in my first post because you say to go to scripts - system - import/export, but I have no import/export option in there.In Blender (2.43) it isn't in scripts - system.It's located here:File - Importor:File - Export Link to comment Share on other sites More sharing options...
PanzerOfGod Posted June 2, 2007 Author Share Posted June 2, 2007 Oh.. I didn't know you wrote that one, anyway that's what I was talking about in my first post because you say to go to scripts - system - import/export, but I have no import/export option in there. And then you say to load up a sword into blender, but you don't say how...Its been a while since Ive done anything with Blender, so correct me if Im wrong. That tutorial was written with an older version of blender. I think they may have reworked some of the details, and moved the import and export functions, so you may need to look around a bit (they are still in scripts though). To open a preexisting sword, you are going to need a BSA unpacker, then just import it. Are there any tutorials that talk about the new version? And thanks, Ginji; that killed much confusion 0_o. Link to comment Share on other sites More sharing options...
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