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Blender Models


PanzerOfGod

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I have created many laser-ish models in hopes of putting them in a mod, but I don't know how to texture/export/import/whatever you have to do after you make them. Tutorials don't help me too much, they tell me go to this or that category and click this or that thing, but usually the thing they want me to click isn't there.

 

All I've done is shape the models and add color materials to them in blender, but what do I do after that? I really need help that is in plain English 0_o.

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Texturing requires you be able to UV map, and both of those are full skillsets that no one could possibly explain in one forum post.

 

Your task is easier with statics than with armor or clothes, though. After you export the model from Blender as a .nif (file-export-netimmerse/gamebryo, assuming you have installed the Sourceforge NIF scripts), you must copy it into an existing Bethesda model and delete the old model's separate mesh parts in Nifskope (another great Sourceforge program). Then save as a new name.

 

To use an object ingame, it will need to have collision as well, and that also is a separate and generally lengthy process for which tutorials are found on the CS Wiki.

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Oh.. I didn't know you wrote that one, anyway that's what I was talking about in my first post because you say to go to scripts - system - import/export, but I have no import/export option in there. And then you say to load up a sword into blender, but you don't say how...
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Oh.. I didn't know you wrote that one, anyway that's what I was talking about in my first post because you say to go to scripts - system - import/export, but I have no import/export option in there. And then you say to load up a sword into blender, but you don't say how...

Its been a while since Ive done anything with Blender, so correct me if Im wrong. That tutorial was written with an older version of blender. I think they may have reworked some of the details, and moved the import and export functions, so you may need to look around a bit (they are still in scripts though). To open a preexisting sword, you are going to need a BSA unpacker, then just import it.

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Oh.. I didn't know you wrote that one, anyway that's what I was talking about in my first post because you say to go to scripts - system - import/export, but I have no import/export option in there.

In Blender (2.43) it isn't in scripts - system.

It's located here:

File - Import

or:

File - Export

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Oh.. I didn't know you wrote that one, anyway that's what I was talking about in my first post because you say to go to scripts - system - import/export, but I have no import/export option in there. And then you say to load up a sword into blender, but you don't say how...

Its been a while since Ive done anything with Blender, so correct me if Im wrong. That tutorial was written with an older version of blender. I think they may have reworked some of the details, and moved the import and export functions, so you may need to look around a bit (they are still in scripts though). To open a preexisting sword, you are going to need a BSA unpacker, then just import it.

 

Are there any tutorials that talk about the new version?

 

And thanks, Ginji; that killed much confusion 0_o.

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