th1nk Posted June 29, 2016 Share Posted June 29, 2016 (edited) Bumping this - having an issue where the EyeBots in my mod aren't lootable and as Vertibirds are the same I think there might be some clue there, so if anyone knows anything about it it'd be useful info for me.EDIT: After some experimentation, it appears to be part of the collision data for the COM node. Using that of a different robot in the Skeleton (required in my case to prevent eyebots falling through the floor on loop) causes them to a) freeze mid air on death and b) become unlootable. I suspect I'll need to find a workaround instead, seeing as the physics data can't be edited AFAIK. Edited June 29, 2016 by th1nk Link to comment Share on other sites More sharing options...
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