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Declare gameversion in mod description


SharraShimada

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I think, it would be nice to list the gameversions the very mod is compatible with.

 

Because tthere will be a hand full of patches coming up, some DLC too.

So, if a mod is interesting, currently you have no clue, what version its running with.

Due to gamechanges by bethesda, some mods will be deprecated soon, because they wont run with the newest patch.

 

It would be much easier for mod-users to see, if a mod has been tested with version x, or not, or if its compabtible with an older version. (Because somethimes a patch causes trouble, and people play along with older version til its fixed.)

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Keep in mind tools such as LOOT read the version number from plugin description and treat it as the mod/plugin version. Mod authors would need to add both version numbers if they wanted to include the game version number because LOOT will ignore all but the first version number.

 

I think it's nicer and more convenient for both authors and users to put information like that in the mod description page (and the changes tab if applicable) and putting it also in the plugin description seems rather redundant. After all, you don't know whether or not your plugin will be compatible with the next update and you might have to upload a new version only to change the description.

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Plugin already has a version field, Bethesda usually increases it with significant patches and DLCs, it least in previous games. Besides all plugins are always backwards compatible, otherwise their own early DLCs would stop working. There is also Form Version field on records which could tell the version of CK/patch used to create a plugin.

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