icecreamassassin Posted January 12, 2016 Share Posted January 12, 2016 I know it's a long shot asking here, but hey, I'll give it a shot. So I have set up a model and set up UV maps, loaded the textures, set up map input to UV and exported the model which is in two object parts. One comes through perfectly fine but the other comes through with no additional nif branch properties other than NiTriShapeData and NiStencil property. Even after I convert the NIF back to a skyrim nif user setting and scrip the content down to just the tri shape it still seems like the object just doesn't have any UV mapped to it, even though it's set up the same way as the other object. The only thing that is different other than being a much more complex shape with more polys is that I did use Vertex paint to shade some areas of the mesh on the part that isn't working. When the model exports it also seems to split the object into two branches. One with the vertex color on it and one that just has the raw shape. Is there some additional step I am missing when exporting the NIF if it had vertex painting done to it? Link to comment Share on other sites More sharing options...
icecreamassassin Posted January 12, 2016 Author Share Posted January 12, 2016 Nevermind, I figured it out, my stupid texture wasn't squared :P Link to comment Share on other sites More sharing options...
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