MonoAccipiter Posted January 12, 2016 Share Posted January 12, 2016 (edited) Hi, guys. Over the last past weeks I've been working on a Model 1913 Campo-Giro pistol I made from scratch using 3DS Max and Photoshop (for the textures). Sadly my energy is something that comes and goes as I've been ill for a rather long time and I honestly don't know if I have the energy to finish the work I've started. Hence I'm looking for someone who knows texturing and how to get a model from Max to FNV to partner up with. I'd be willing to provide my project files in the format preferred by said person. As of now the pistol looks like this when rendered in Marmoset toolbag: http://i.imgur.com/GOZzQ0k.jpg You should be aware that there's a small texture seam underneath the front of the main pistol body that I haven't been able to fix, as I'm not 100% sure what causes it, but whether it's worth removing would be up to you. I've also not yet added the "slot" on the side where the pin holds the slide in place, or added the second screw on the handle to the normal which is why it looks weird (though I could probably do that before sharing my files if you were to use my normalmap).I ask nothing more than to be credited for the work I've done (be it the model, or any texture files you chose to keep using), and am willing to provide support for the mod if it's ever released. Hope someone will be able to help me. ~Mono Edited January 12, 2016 by MonoAccipiter Link to comment Share on other sites More sharing options...
devinpatterson Posted January 13, 2016 Share Posted January 13, 2016 That is some really nice work, I wish I had the skills to help out :sad: Link to comment Share on other sites More sharing options...
MonoAccipiter Posted January 13, 2016 Author Share Posted January 13, 2016 Trentosaurus has said he'd be willing to try and export it, so I guess that will remove some obstacles for anyone who'd want to help out. Link to comment Share on other sites More sharing options...
sullyvanj93 Posted January 13, 2016 Share Posted January 13, 2016 if he gets it properly exported, I'm sure you will find many takers to help you out, as you're almost done. But if not, send me a message. While I don't know how to port it, I can take care of your textures and insert it in game for ya pretty easily. Link to comment Share on other sites More sharing options...
MonoAccipiter Posted January 14, 2016 Author Share Posted January 14, 2016 (edited) Trentosaurus was kind enough to export it for me so: Link to my work files:https://copy.com/BlwxiCWQPmZ9aXyJ Link to exported files in the NIF + DDS format:https://www.dropbox.com/s/caugjxf9kifjbt1/Campo_Giro_vbeta1.7z?dl=0 I would personally have improved on the texture a lot more if I could, but it is functional as is (not tweaked in any way stats-wise though). I'm probably going to end up releasing it in a sort of beta-state while I've shelved development until I find the energy and motivation to improve upon the textures. Thanks to anyone who offered to help anyways. Edited January 14, 2016 by MonoAccipiter Link to comment Share on other sites More sharing options...
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