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Merging Meshes in Nifskope 2.0


dabigpit

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Hi everyone, as title states I'm trying to connect 2 (or more) different meshes in a single one using nifskope.

I've found some "literature" about the matter on previous posts for Fo3 or FoNV, but they seems not to apply on the current Nifskope build.

More specifically, I'm the author of the CBBE conversion of OpenSaucer's Camo Variations for Army Fatigues.

 

On vanilla nifs there are specific Shapes for the pipboy area which cause some mess once the cbbe sliders are applied. (vanilla nif: Meshes\Armor\ArmyFatigues\FatiguesF.nif)

 

My idea is to completely remove the pipboy shapes by merging the sleeve part with the rest of the boby (possibly, connecting vertexes) to create a normal sleeve like the right one.

 

I think I can't really connect vertexes w/o the help of some proper 3d editor (please prove me wrong), but merging shapes in the nif maybe will help to get an overall better result using the OutfitStudio tools.

 

Please answer me as you would answer to a 3 y.o. boy becouse my nifskope experience start and finish on materials names edit and I'm not english motherlanguage. :D

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