TrojanPiece Posted January 13, 2016 Share Posted January 13, 2016 I have NVSE and NV Stutter Remover installed. I also have plenty other mods including XRE pilotable Vertibird mod. I just recently installed 4GB New Vegas to improve memory issues. The readme of 4GB New Vegas states that I should just launch the game via 4GB New Vegas.exe, and it should automatically detect and load NVSE by itself. However, when I first launched the game via 4GB New Vegas, the game gave me this notification: http://oi68.tinypic.com/29xb4li.jpg First, I thought that this was just an issue concerning 4GB New Vegas and Stutter Remover only, but now after having tried launching the game using 4GB.exe, whenever I try to launch the game using NVSE launcher, it continues to give the same notification as I posted above. And I already had both NVSE and stutter remover installed way before, and it didn't give an error/notification as this before until I installed 4GB New Vegas and tried to run it. No matter whatever I tried to change in my stutter remover .ini file, it gives the same error in every startup regardless of NVSE launcher or 4GB launcher. Here are the pictures that are showing I installed everything correctly: http://oi68.tinypic.com/24fgwn5.jpghttp://oi64.tinypic.com/14w68fc.jpg Here's my whole load order in case if you are wondering about it (though, it's a little bit huge, you might need to save the image to your disk and manually zoom in to be able to read the list): http://oi63.tinypic.com/29b2aeu.jpg Here's my whole Stutter Remover.ini settings: Master = {_comment = You can turn on or off each distinct feature from here.bManageFPS = 1bHookCriticalSections = 1bHookLightCriticalSections = 1bHookHashtables = 1bReplaceHeap = 1bReplaceGetTickCount = 1bLogToConsole = 0bFastExit = 1bFlushLog = 1iSchedulingResolution = 1bReplaceRandom = 1bExperimentalStuff = 0iMainHookPoint = 1}Experimental = {_comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm._comment =other settings here you're probably better off not touchingbReduceSleep = 0iThreadsFixedToCPUs = 1bSuppressRandomSeeding = 0bBenchmarkHeap = 0bAlternateHeapHooks = 0iHeapMainBlockAddress = 0}FPS_Management = {_comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2bInject_iFPSClamp = 1fMaximumFPS = 60fMinimumFPS = 15iFPS_Report_Period = 15000fExtraSleepPercent =0.05}GetTickCount = {_comment =This section is disabled by default - see Master/bReplaceGetTickCountbForceResolution = 1bPreserveDC_Bias = 1bPreserveHighFreqComponents = 0bForceSync = 0iSyncLimitMilliseconds = 50}CriticalSections = {_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly_comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)_comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressedbUseOverrides = 1iDefaultMode = 3iDefaultSpin = 1000iStaggerLevel = 5bEnableMessages = 1bEnableProfiling = 0}LightCriticalSections = {_comment =LCS stuff is like CS stuff, but with a Bethesda implementation. And inlined sometimes, so difficult for me to work withbEnableProfiling = 0bEnableMessages = 1iDefaultMode = 3iDefaultSpin = 1000iStaggerLevel = 5bFullHooks = 0bUseOverrides = 0}Heap = {_comment =This section is disabled by default - see Master/bReplaceHeap_comment =I recommend enabling it however._comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability_comment = It crashes instantly on Fallout3 last I remember checking_comment = It seems to work on Fallout: New Vegas ?_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder_comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)iHeapAlgorithm = 6bEnableProfiling = 0iHeapSize = 250bEnableMessages = 0bZeroAllocations = 0}Hashtables = {bUseOverrides = 1bEnableMessages = 0bEnableExtraMessages = 0bEnableProfiling = 0}OverrideList = {CriticalSection = {CallerAddress = 0xA62B29comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5Version =FalloutNV 1.4.0.525}CriticalSection = {CallerAddress = 0xA62B17comment = Renderer+0x080, recommendation=fair (mode 2) or stagger (mode 3) or suppress (mode 5)Mode = 2Version =FalloutNV 1.4.0.525}CriticalSection = {CallerAddress = 0xA044FEcomment = ?, recommendation=stagger (mode 3), maybe high spin?Mode = 3Spin = 6000Version =FalloutNV 1.4.0.525}CriticalSection = {CallerAddress = 0xA5B577comment = ?, recommendation=stagger (mode 3)Mode = 3Version =FalloutNV 1.4.0.525}CriticalSection = {CallerAddress = 0x4538F1comment = ?, recommendation=fair (mode 2)Mode = 2Version =FalloutNV 1.4.0.525}HashtableEarly = {comment = vtable:0x01094e7cAddress = 0x011F3358OldSize = 37NewSize = 8701Version =FalloutNV 1.4.0.525}HashtableEarly = {comment = vtable:0x01094e3c, caller 0x00A0D777, important during initial game loading?Address = 0x011F3308OldSize = 37NewSize = 371Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x0084B7AB, vtable 0x0107f494, may be active during loading?SizeAddress = 0x0084AB60OldSize = 37NewSize = 117WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x004746BBSizeAddress = 0x00473F69OldSize = 1001NewSize = 5005Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x0058911bSizeAddress = 0x00582CA2OldSize = 37NewSize = 119WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x0058911bSizeAddress = 0x00587AC9OldSize = 37NewSize = 43WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x0058921BSizeAddress = 0x00582CEFOldSize = 37NewSize = 49WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x0058931bSizeAddress = 0x00582D64OldSize = 37NewSize = 31WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x0058931bSizeAddress = 0x00583F90OldSize = 7001NewSize = 7001Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x0058931bSizeAddress = 0x00583FF6OldSize = 701NewSize = 1703Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x006b7f0bSizeAddress = 0x006B5C76OldSize = 10009NewSize = 10009Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x006B81BBSizeAddress = 0x006B7A30OldSize = 1009NewSize = 2809Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x006c62bb - this one is importantSizeAddress = 0x006C02F8OldSize = 37NewSize = 121WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006c62bbSizeAddress = 0x006C035FOldSize = 37NewSize = 95WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006c62bbSizeAddress = 0x006C0397OldSize = 37NewSize = 97WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x006c6b6bSizeAddress = 0x006C03ABOldSize = 37NewSize = 89WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x006e213bSizeAddress = 0x006E13AFOldSize = 37NewSize = 53WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00845BEBSizeAddress = 0x00845558OldSize = 5039NewSize = 7049Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006e213bSizeAddress = 0x008470FAOldSize = 37NewSize = 55WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006e213bSizeAddress = 0x00846FFBOldSize = 5039NewSize = 5031Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006e213bSizeAddress = 0x0084703EOldSize = 37NewSize = 57WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006e213bSizeAddress = 0x00848072OldSize = 5039NewSize = 12041Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00558F0BSizeAddress = 0x00544FA7OldSize = 37NewSize = 39WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x00558F0BSizeAddress = 0x00544FC9OldSize = 37NewSize = 29WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =address 0x011F6F44, should be caller 0x00AE7BA7, but showing up as NULLSizeAddress = 0x00AD9169OldSize = 37NewSize = 111WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =address 0x011F6F54, should be caller 0x00AE7C27, but showing up as NULLSizeAddress = 0x00AD9189OldSize = 37NewSize = 111WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =address 0x011F6F64, should be caller 0x00AE7C27, but showing up as NULLSizeAddress = 0x00AD91A9OldSize = 37NewSize = 111WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =address 0x011F6F74, should be caller 0x00AE7CA7, but showing up as NULLSizeAddress = 0x00AD91CCOldSize = 37NewSize = 39WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00a2f00b, multiplied by 4SizeAddress = 0x00A2EFDFOldSize = 148NewSize = 604Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00a2f00b, must be 1/4th of the preceding oneSizeAddress = 0x00A2EFEDOldSize = 37NewSize = 151Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00a660e2, multiplied by 4SizeAddress = 0x00A660B7OldSize = 236NewSize = 636Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00a660e2, must be 1/4th of the preceding oneSizeAddress = 0x00A660C4OldSize = 59NewSize = 159Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00B61872, multiplied by 4SizeAddress = 0x00B61841OldSize = 404NewSize = 1204Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00B61872, must be 1/4th of the preceding oneSizeAddress = 0x00B61854OldSize = 101NewSize = 301Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00B7FFA8, multiplied by 4SizeAddress = 0x00B7FF73OldSize = 148NewSize = 988Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00B7FFA8, must be 1/4th of the preceding oneSizeAddress = 0x00B7FF85OldSize = 37NewSize = 247Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00b9a61b, multiplied by 4SizeAddress = 0x00B9A5EBOldSize = 148NewSize = 628Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00b9a61b, must be 1/4th of the preceding oneSizeAddress = 0x00B9A5FDOldSize = 37NewSize = 157Version =FalloutNV 1.4.0.525}CriticalSection = {CallerAddress = 0xA5D9F7comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5Version =FalloutNV 1.3.0.452}CriticalSection = {CallerAddress = 0xA5FA67comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)Mode = 2Version =FalloutNV 1.3.0.452}CriticalSection = {CallerAddress = 0xA5D9F7comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5Version =FalloutNV 1.2.0.352}CriticalSection = {CallerAddress = 0xA5D9E5comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)Mode = 2Version =FalloutNV 1.2.0.352}CriticalSection = {CallerAddress = 0xA5DB09comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0xA5DAF7comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)Mode = 2Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0x9FF32Ecomment = ???, recommendation=stagger (mode 3)Mode = 3Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0xAFCE77comment = ???, recommendation=stagger (mode 3)Mode = 3Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0xAD40E8comment = ???, recommendation=???Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0xA56607comment = ???, recommendation=stagger (mode 3)Mode = 3Version =FalloutNV 1.2.0.314}HashtableEarlyIndirect = {comment =vtable 0x010169C8Address = 0x011BE3C0OldSize = 131213NewSize = 161219Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x004AFA4BSizeAddress = 0x4ACBA7OldSize = 257NewSize = 307Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0x4EE211OldSize = 257NewSize = 311Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0x652607OldSize = 257NewSize = 313Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0x8724C4OldSize = 257NewSize = 317Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0xA586F8OldSize = 257NewSize = 319Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0xB525E9OldSize = 257NewSize = 323Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0xB65467OldSize = 257NewSize = 329Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0xCB4F06OldSize = 257NewSize = 331Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x006B670BSizeAddress = 0x6B6030OldSize = 1009NewSize = 2501Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x006E01DBSizeAddress = 0x84441BOldSize = 5039NewSize = 51121Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x006E01DBSizeAddress = 0x845492OldSize = 5039NewSize = 52213Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x0084302BSizeAddress = 0x842958OldSize = 5039NewSize = 70103Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x0084FF9B, max 127SizeAddress = 0x84F698OldSize = 37NewSize = 121WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x0085014B, max 127SizeAddress = 0x84F917OldSize = 37NewSize = 121WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x0085024B, max 127SizeAddress = 0x84F937OldSize = 37NewSize = 121WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x008604ABSizeAddress = 0x851D28OldSize = 5039NewSize = 5039Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00A61082, 1 of 2, multiplied by 4SizeAddress = 0xA61057OldSize = 236NewSize = 1172Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00A61082, 2 of 2SizeAddress = 0xA61064OldSize = 59NewSize = 293Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00A29ECB, 1 of 2, multiplied by 4SizeAddress = 0xA29E9FOldSize = 148NewSize = 1604Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00A29ECB, 2 of 2SizeAddress = 0xA29EADOldSize = 37NewSize = 401Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00AE25F7, max 127SizeAddress = 0xAD4009OldSize = 37NewSize = 71WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00AE2677, max 127SizeAddress = 0xAD4029OldSize = 37NewSize = 73WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x00AE2677, max 127SizeAddress = 0xAD4049OldSize = 37NewSize = 79WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00AE26F7, max 127SizeAddress = 0xAD406COldSize = 37NewSize = 81WordBits = 8Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0xA5D129comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5Version =FalloutNV 1.2.0.285}CriticalSection = {CallerAddress = 0xA5D117comment = Renderer+0x080, recommendation=fair (mode 2)Mode = 2Spin = 1500Version =FalloutNV 1.2.0.285}CriticalSection = {CallerAddress = 0xFACB0Ecomment = high contention CS, recommendation=stagger (mode 3)Mode = 3Spin = 1500Version =FalloutNV 1.2.0.285}CriticalSection = {CallerAddress = 0x6805A1comment = unknown set of CSes, recommendationfair (mode 2)Mode = 2Version =FalloutNV 1.2.0.285}CriticalSection = {CallerAddress = 0xAA3302comment = unkown CS, recommendation=fair (mode 2)Mode = 2Version =FalloutNV 1.2.0.285}} Here's my nvse.log: NVSE runtime: initialize (version = 5.0.2 040020D0 01D14DEC2FDC81F1)imagebase = 00400000fallout root = C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\config path = C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\nvse_config.iniplugin directory = C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\checking plugin C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\MCM.dllSetOpcodeBase 000021C0RegisterCommand GetModINISetting (21C0)RegisterCommand SetModINISetting (21C1)RegisterCommand GetMCMFloat (21C2)RegisterCommand SetMCMFloat (21C3)RegisterCommand SetMCMString (21C4)RegisterCommand SetMCMFloatMass (21C5)RegisterCommand SetMCMStringMass (21C6)RegisterCommand SetMCMModList (21C7)RegisterCommand GetMCMListWidth (21C8)plugin C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\MCM.dll (00000001 MCM Extensions 00000001) loaded correctlychecking plugin C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvac.dllplugin C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvac.dll (00000001 NVAC - New Vegas Anti Crash 07020100) loaded correctlychecking plugin C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\pn_nvse.dllSetOpcodeBase 00002125RegisterCommand PN_GetProjectileExplosion (2125)RegisterCommand PN_GetExplosionDamage (2126)RegisterCommand PN_GetExplosionForce (2127)RegisterCommand PN_SetExplosionDamage (2128)RegisterCommand PN_SetExplosionForce (2129)RegisterCommand PN_ListClear (212A)RegisterCommand PN_GetActorBaseFlagsLow (212B)RegisterCommand PN_SetConditionDamagePenalty (212C)RegisterCommand PN_GetConditionDamagePenalty (212D)plugin C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\pn_nvse.dll (00000001 pn_nvse 00000002) loaded correctlychecking plugin C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\sr_New_Vegas_Stutter_Remover.dllplugin C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\sr_New_Vegas_Stutter_Remover.dll (00000001 sr_New_Vegas_Stutter_Remover 00004124) loaded correctlychecking plugin C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\ui_organizer.dllregistering plugin listener for NVSE at 5 of 6plugin C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\ui_organizer.dll (00000001 UI Organizer Plugin 04020020) loaded correctlymax id = 000021C9console commandsscript commandspatchedinit completeHook_DirectInput8Create_ExecuteNVSE DLL DoPreLoadGameHook: autosave.fosReading mod list from co-saveLoading array variablesLoading stringsNVSE DLL DoLoadGameHook: autosave.fosNVSE DLL DoPostLoadGameHook: autosave.fos Here's my nvse_loader.log: nvse loader 05000020 01D14DEC2F942105procPath = C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\FalloutNV.exelaunching: FalloutNV.exe (C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\FalloutNV.exe)dwSignature = FEEF04BDdwStrucVersion = 00010000dwFileVersionMS = 00010004dwFileVersionLS = 0000020DdwProductVersionMS = 00010004dwProductVersionLS = 0000020DdwFileFlagsMask = 00000017dwFileFlags = 00000000dwFileOS = 00000004dwFileType = 00000001dwFileSubtype = 00000000dwFileDateMS = 00000000dwFileDateLS = 00000000version = 000100040000020Dsteam exehook call addr = 00ECC46Bload lib addr = 00FDF0B0dll = C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\nvse_1_4.dllmain thread id = 6540hookBase = 001C0000loadLibraryAAddr = 77918F80hook thread completelaunching Here's my nvse_steam_loader.log: nvse loader 05000020 (steam) 01D14DEC2F988E94GetSystemTimeAsFileTime IAT = 00FDF184original GetSystemTimeAsFileTime = 779170C0patched GetSystemTimeAsFileTime = 657F24A0GetStartupInfoA IAT = 00FDF190original GetStartupInfoA = 77918FE0patched GetStartupInfoA = 657F24C0InstallHook: thread = 6540 retaddr = 00EDDBD7appPath = C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\FalloutNV.exedwSignature = FEEF04BDdwStrucVersion = 00010000dwFileVersionMS = 00010004dwFileVersionLS = 0000020DdwProductVersionMS = 00010004dwProductVersionLS = 0000020DdwFileFlagsMask = 00000017dwFileFlags = 00000000dwFileOS = 00000004dwFileType = 00000001dwFileSubtype = 00000000dwFileDateMS = 00000000dwFileDateLS = 00000000version = 000100040000020Dsteam exedll = C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\nvse_1_4.dllold winmain = 0086A850fallout root = C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\config path = C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\nvse_config.iniOnHook: thread = 6540calling winmain Here's my sr_New_Vegas_Stutter_Remover.log: initialize0() running in thread 198cinitialize1() running in thread 198cFalloutNV 1.4.0.525 (update 7)console interface not foundinitialize2() running in thread 198c at Wed Jan 13 12:21:38 2016hook_GetTickCount bPreserveDC_Bias=1 Sync=0ms bForceResolution=1 bPreserveHighFreqComponents=0 bPreserveHighFreqComponents=0replacing libc rand(), srand()Critical Sections mode 3 (staggered prioritization)hooking LCS functions (partial hooks, 3, 1000)Heap Replacement using algorithm #6: attempting to completely replace the Oblivion heap manager with my ThreadHeap3used 38 hashtable size overrideshook point 1: hooking call to main game functiontimeBeginPeriod: 0 -> 1CS 0x0160C1B0 (caller 0xA5B577, path 0, spin1000), by-caller, set to mode 3CS 0x3FB09C80 (caller 0xA62B17, path 0, spin1000), by-caller, set to mode 2CS 0x3FB09D80 (caller 0xA62B29, path 0, spin1000), by-caller, set to mode 5thread 198C assigned PT 4F1963E8, serial# 1CS 0x011F3330 (caller 0xA044FE, path 2, spin33556432), by-caller, set to mode 3CS 0x011F3330 (caller 0xA044FE, path 2, spin33556432), by-caller, set to spin 6000CS 0x011DD3D8 (caller 0x4538F1, path 2, spin33556432), by-caller, set to mode 2thread 1190 assigned PT 4F21C628, serial# 2CS 0x011CA60C (caller 0x4538F1, path 2, spin33556432), by-caller, set to mode 2thread 028C assigned PT 4F971D58, serial# 3time 7.54: 3:2:00A5FA67 waited on CS 011f4800 for 2 msthread 04C4 assigned PT 5070BC98, serial# 4thread 16D4 assigned PT 5070BFC8, serial# 5time 7.75: 5:0:00ECE08C waited on CS 0c464d80 for 4 mstime 7.75: 5:0:00ECE08C waited on CS 0c464ec0 for 2 msthread 09A0 assigned PT 5070C848, serial# 6CS 0x011CACF8 (caller 0x4538F1, path 2, spin33556432), by-caller, set to mode 2time 7.86: 2:0:00A0101B waited on CS 011f3330 for 61 mstime 7.92: 1:1:00A0101B waited on CS 011f3330 for 3 mstime 7.97: 2:2:00A0101B waited on CS 011f3330 for 330 msinitialize3() running in thread 198c, renderer at 3FB09C00time 8.31: 1:2:0082F1C1 waited on CS 3fb09c80 for 2 msCS 0x011D8C18 (caller 0x4538F1, path 2, spin33556432), by-caller, set to mode 2FPS time:23.3s-8.3s,FPS:30.5, mean:32.7/24.5ms, min-max: 1.0-3792ms, now: 16msFPS time:38.3s-23.3s,FPS:59.8, mean:16.7/16.6ms, min-max: 3.0-112ms, now: 18msCS 0x011C3D84 (caller 0x4538F1, path 2, spin33556432), by-caller, set to mode 2time 52.78: 1:2:00A5BBC0 waited on CS 011f4380 for 3 msthread 1178 assigned PT 55FDFB50, serial# 7time 56.61: 7:0:00A5BDFB waited on CS 011f4380 for 3 msCS 0x011C5CF0 (caller 0x4538F1, path 2, spin33556432), by-caller, set to mode 2CS 0x011D5A9C (caller 0x4538F1, path 2, spin33556432), by-caller, set to mode 2time 58.56: 7:1:004538F1 waited on CS 011d5a9c for 58 mstime 58.62: 7:1:004538F1 waited on CS 011d5a9c for 55 mstime 58.68: 3:3:004538F1 waited on CS 011d5a9c for 2 mstime 58.68: 7:1:004538F1 waited on CS 011d5a9c for 58 mstime 58.74: 3:3:004538F1 waited on CS 011d5a9c for 4 mstime 58.75: 7:2:004538F1 waited on CS 011d5a9c for 47 mstime 58.81: 7:0:004538F1 waited on CS 011d5a9c for 48 mstime 58.86: 3:3:004538F1 waited on CS 011d5a9c for 2 msThreadHeap3 - almost exhausted all blockstime 58.87: 7:1:004538F1 waited on CS 011d5a9c for 43 mstime 59.53: 7:1:004538F1 waited on CS 011d5a9c for 47 mstime 59.64: 7:1:004538F1 waited on CS 011d5a9c for 49 mstime 59.93: 7:0:004538F1 waited on CS 011d5a9c for 49 mstime 59.98: 3:3:004538F1 waited on CS 011d5a9c for 2 mstime 59.99: 7:1:004538F1 waited on CS 011d5a9c for 49 mstime 60.13: 7:0:004538F1 waited on CS 011d5a9c for 49 mstime 60.41: 7:1:004538F1 waited on CS 011d5a9c for 47 mstime 60.46: 7:1:004538F1 waited on CS 011d5a9c for 53 mstime 60.52: 3:3:004538F1 waited on CS 011d5a9c for 4 mstime 60.53: 7:1:004538F1 waited on CS 011d5a9c for 45 mstime 60.64: 7:2:004538F1 waited on CS 011d5a9c for 47 mstime 60.88: 7:1:004538F1 waited on CS 011d5a9c for 65 mstime 60.94: 3:3:004538F1 waited on CS 011d5a9c for 2 mstime 60.95: 7:1:004538F1 waited on CS 011d5a9c for 60 mstime 61.01: 3:3:004538F1 waited on CS 011d5a9c for 4 mstime 61.02: 7:2:004538F1 waited on CS 011d5a9c for 70 mstime 61.09: 3:1:004538F1 waited on CS 011d5a9c for 2 mstime 61.16: 7:1:004538F1 waited on CS 011d5a9c for 51 msThreadHeap3 - exhausted all blocksthread 1374 assigned PT 53222F28, serial# 8thread 15A0 assigned PT 53222FB0, serial# 9thread 1910 assigned PT 53223478, serial# 10thread 10E0 assigned PT 53223148, serial# 11thread 099C assigned PT 532231D0, serial# 12thread 0CD4 assigned PT 53223258, serial# 13CS 0x011DD5E8 (caller 0x4538F1, path 2, spin33556432), by-caller, set to mode 2FPS time:62.4s-38.3s,FPS:35.3, mean:28.3/16.7ms, min-max: 1.0-9845ms, now:9845msCS 0x011D9730 (caller 0x4538F1, path 2, spin33556432), by-caller, set to mode 2time 63.27: 3:2:00E73FF5 waited on CS 3fb09c80 for 423 mstimeEndPeriod: 1 -> 0exiting via Stutter Remover FastExit... at time 76.32s -------------------------------------------------- As you can see, I gave all the information that might be of any importance in solving this problem, and if you need anything else to know, I can post it as well. 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Unno Posted January 13, 2016 Share Posted January 13, 2016 See if any of this makes sense: In response to post #28059799. KyleCrafty wrote: I'm sure I did something wrong here. I installed stutter remover yet I'm informed by a popup deal that it's not? I also get massive amounts of stutter now. Not sure what's going onI think the Stutter remover has been updated since the XRE Vertibird has been released. This happened as well with the IWR. A better version of it came out and because Ermeso is either extremely busy or .... well you know... I hope not ... anyway, I think XRE is looking for the outdated versions of the Stutter Remover (it also does the same for IWR) and because it can't find that particular version it freaks out and thinks you don't have it (or IWR if applicable) installed.If you know you installed it (and IWR) correctly then just click on the option that says never display this message again.That's just a hunch by the way.As for stuttering (assuming you're flying) you have to remember that Fallout New Vegas isn't designed for flight. So while you're "flying around" the game is trying to load A LOT of cells at once, because you're moving from one cell to another cell, at a pace way too fast for the game. You could try flying at higher altitudes to where the game doesn't load every freaking thing in every cell at once and maybe that could help. With some stuttering problems (again assuming this occurs when you fly).Not saying that it will work; it's just something based off experience with older flyable vertibird mods such as the Arlix flyable vertibird mod, and the J3X Vertibird New Vegas Style. All of these those mods did the same thing when flying low and fast. The game crashed because it was too much too fast.There is also a U-Grids mod that Ermeso uploaded it's meant to help with things like this. It pre-loads the cells around you to make transitions from one cell to another cell smoother.Again all of that is a hunch so feel free to ignore.Oh and check out Gopher's videos about the stutter remover he may have something there that could with reducing your stutters even further. He does a great job explaining how to set it up so your system can handle it. Link to comment Share on other sites More sharing options...
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