Reecy101 Posted January 13, 2016 Share Posted January 13, 2016 (edited) If this has already been solved, I'm sorry in advance. Just please point me to the solution. I have Immersive Citizens: AI Overhaul installed and for the most part it works as it should. However I notice that in certain locations and times, NPCs become stuck. In Whiterun, by the bridge at the entrance and the market (mostly the market). NPCs seem to just get stuck there. Even my followers managed by AFT get stuck at the market if I pass through there. What causes this? Is there a solution to this? As far as I can tell, the mods I have aren't incompatible based on the list of incompatibilities stated for the mod. Maybe I'm wrong. Here's a list of all the mods I have in the order I have them (left pane of Mod Organizer), right pane is sorted by LOOT. Skyrim Project OptimizationUnofficial Skyrim Legendary Edition PatchSkyrim: High Resolution Texture Pack (Free DLC)Unofficial High Resolution PatchUltimate HD Fire EffectsFunctional HomesFunctional Homes DawnguardFunctional Homes DragonbornWeapons And Armour Fixes RemadeSharlikrans Compatibility Patches - Weapon And Armour Compatibility Fixes PatchClothing And Clutter FixesCloaks of SkyrimBandolier - Bags and PouchesBandolier - DawnguardBandolier for NPCsComplete Crafting Overhaul RemadeSharlikrans Compatibility Patches - Complete Crafting Overhaul Compatibility PatchStatic Mesh Improvement ModRealistic Ragdolls and ForceSTEP Mod Compilation and v2.2.9.2 PatchesSkyrim HD - 2K TexturesEnhanced Blood TexturesXCE - Xenius Character EnhancementSuperior Lore-Friendly Hair - HD texturesBeardsImmersive Citizens - AI OverhaulRealistic Water TwoJContainersSkyUIRaceMenuCharacter Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - AttributesExtended UIBetter Dialogue ControlsBetter MessageBoxControlsmoreHUD (AHZmoreHUD)A Matter of Time - A HUD clock WidgetA Quality World Map and Solstheim Map - With RoadsPlayer Home Map MarkersMine Map MarkersJaxonz Map MarkersImmersive RoadsImmersive Roads - Snow Shine PatchRealistic Lighting OverhaulRealistic Lighting Overhaul Update 4.0.8.02Climates Of Tamriel - Weather - Lighting - AudioENBoostSounds of Skyrim - CivilizationCompatibility Patches - SoS CivilizationsSounds of Skyrim - The DungeonsCompatibility Patches - SoS The DungeonsSounds of Skyrim - The WildsCompatibility Patches - SoS The WildsACE - Combat SkillsApocalypse - Magic of SkyrimInvested Magic - A Better Magic ParadigmBalanced MagicSkyrim Immersive CreaturesCCO Compatibility Patch for Skyrim Immersive CreaturesImmersive PatrolsOBIS - Organized Bandits In SkyrimSmithing Perks Overhaul - Remade and UpdatedSharlikrans Compatibility Patches - Smithing Perks Overhaul Compatibility PatchImmersive ArmoursRoyal Elven Armour and WeaponsImmersive WeaponsUnique UniquesExchange CurrencyImmersive JewelryWarmonger ArmoryDragonbone WeaponsHeavy Armory - New Weapons (V2.4B)Heavy Armory - New Weapons Dawnguard Add onHeavy Armory - CCO Supported VersionWearable LanternsSkyrim Realistic Archery - Bows - Arrows - Crossbows - BoltsArchery Gameplay OverhaulArrow Recovery System OverhaulUltimate Spinning ArrowsBelt-Fastened QuiversDuel - Combat RealismConvenient HorsesConvenient Horse HerdingImmersive AnimationsYY Anim Replacer - Mystic KnightYY Anim Replacer - ZweihanderVioLens - A Killmove ModA Hunters Life - Hunting OverhaulAdura Skyrim Merchant ModAH Hotkeys - Skyrim Hotkey ManagerAmazing Follower TweaksAutomatic Follower Loot SystemNo Poison DialoguesAuto Consume PotionsAuto Unequip AmmoAuto Save ManagerBetter SortingSharlikrans Compatibility Patches - Better Sorting Compatibility PatchCrime Bounty DecayDeadly DragonsFaction: Pit FighterFast travel timescale fixFollowers Stay CloseGlowing Ore Veins 300Golden VendorsGuard Dialogue OverhaulI Can't Believe It's Not ENB 3Improved Quest BooksImproved Skill BooksJaxonz Archery UtilJaxonz RenamerJaxonz Protect FavouritesJaxonz Real NamesKace Auto Loot - MCM Configurable AutolootLegionettesLock OverhaulNPCs can CraftNPC Use AmmoNPC Smarter Water AIPoint The WayRealistic Crime RadiusRealistic Humanoid Movement SpeedRealistic Wildlife Loot And RecipesRoadsigns RedoneRun For Your LivesStable uGrids to LoadTK DodgeTraining Dummies and TargetsThundering shoutsUnread Books GlowUse both Xbox 360 controller AND Keyboard SIMULTANEOUSLYWet and ColdWhen Vampires AttackAudio Overhaul for Skyrim 2Bashed PatchASISASIS Improved INI Files Edited January 13, 2016 by Reecy101 Link to comment Share on other sites More sharing options...
Shurah Posted January 14, 2016 Share Posted January 14, 2016 (edited) Your problem is the result of a conflict with another plugin.May be this one is the culprit: Adura's Merchant Mod - Player ShopsOr may be you have an incompatible plugin which has not been correctly uninstalled (check your data folder).You can also put my plugin near the bottom of your load order. Edited January 14, 2016 by Shurah Link to comment Share on other sites More sharing options...
Versispellis Posted January 14, 2016 Share Posted January 14, 2016 Shurah is right, I think. More to the point, I believe one of your mods is causing the NPCs to encounter an unexpected navmesh and become stuck. I've witnessed similar things happen. For example, I have the dead body collision mod installed, and just earlier I watched Delphine struggle to get around a dragon corpse so she could head back toward Riverwood. Look for mods that add new things to locations. That shop mod Shurah mentioned is a good culprit. Link to comment Share on other sites More sharing options...
Reecy101 Posted January 14, 2016 Author Share Posted January 14, 2016 (edited) Your problem is the result of a conflict with another plugin.May be this one is the culprit: Adura's Merchant Mod - Player ShopsOr may be you have an incompatible plugin which has not been correctly uninstalled (check your data folder).You can also put my plugin near the bottom of your load order. Shurah is right, I think. More to the point, I believe one of your mods is causing the NPCs to encounter an unexpected navmesh and become stuck. I've witnessed similar things happen. For example, I have the dead body collision mod installed, and just earlier I watched Delphine struggle to get around a dragon corpse so she could head back toward Riverwood. Look for mods that add new things to locations. That shop mod Shurah mentioned is a good culprit. Thanks guys. I'll check it out when I get home from work and post my findings. I hope that mod is the cause and hopefully I can make them play nice together. Because I really really like both. @Shurah, would Detailed Cities cause a compatibility issue as well? I used to use that mod. Edited January 14, 2016 by Reecy101 Link to comment Share on other sites More sharing options...
Reecy101 Posted January 15, 2016 Author Share Posted January 15, 2016 (edited) Your problem is the result of a conflict with another plugin.May be this one is the culprit: Adura's Merchant Mod - Player ShopsOr may be you have an incompatible plugin which has not been correctly uninstalled (check your data folder).You can also put my plugin near the bottom of your load order. Shurah is right, I think. More to the point, I believe one of your mods is causing the NPCs to encounter an unexpected navmesh and become stuck. I've witnessed similar things happen. For example, I have the dead body collision mod installed, and just earlier I watched Delphine struggle to get around a dragon corpse so she could head back toward Riverwood. Look for mods that add new things to locations. That shop mod Shurah mentioned is a good culprit. Guys, great news :dance: It was Adura's Merchant Mod. I disabled it in MO. Launched SKyrim with all my other mods enabled. CoC WhiterunSkyforge Went to the market area. I didn't see any npcs being stuck in front of the vegetable seller stall as per usual. Recruited Jenasa. Tried to lead her up the stairs, she didn't get stuck. Renabled Adura's Merchant Mod. Launched SKyrim. CoC WhiterunSkyforge Went to the market area. Immediately noticed npcs being stuck in front of the vegetable seller stall. Recruited Jenasa. Tried to lead her up the stairs, she got stuck. Moved Adura's Merchant Mod to load before IC:AIO. Launched SKyrim. CoC WhiterunSkyforge Went to the market area. I didn't see any npcs being stuck in front of the vegetable seller stall. Recruited Jenasa. Tried to lead her up the stairs, she didn't get stuck. I'm glad that Adura's seems to be compatible as long as it loads before IC:AIO because I really liked the merchant mod. Thanks for the awesome help. Now I need to figure out why my archery animation is a mix between vanilla draw and shoot and belt quiver's draw and shot animation. More testing for me. @Shura, so basically, if I want to add mods that would modify towns I should make sure they all load before your mod? I hope that's the case, because I just found some city mods that I kind of like. Edited January 15, 2016 by Reecy101 Link to comment Share on other sites More sharing options...
Shurah Posted January 18, 2016 Share Posted January 18, 2016 @Shura, so basically, if I want to add mods that would modify towns I should make sure they all load before your mod? I hope that's the case, because I just found some city mods that I kind of like. Sadly, it's not that easy. If you want more details, I wrote a complete article about ICAIOs compatibility: http://www.nexusmods.com/skyrim/articles/50303/?Btw, detailed cities is compatible. Link to comment Share on other sites More sharing options...
Reecy101 Posted January 18, 2016 Author Share Posted January 18, 2016 (edited) @Shura, so basically, if I want to add mods that would modify towns I should make sure they all load before your mod? I hope that's the case, because I just found some city mods that I kind of like. Sadly, it's not that easy. If you want more details, I wrote a complete article about ICAIOs compatibility: http://www.nexusmods.com/skyrim/articles/50303/?Btw, detailed cities is compatible. Ok. Well from my testing my hypothesis seems to be correct to some extent. I started using Jk's Skyrim and Extended Towns and Cities. By your incompatibilities list, they shouldn't work well but so far I haven't noticed anything npcs being stuck like before with Adura's Merchant Mod. What I have noticed so far though is that maybe an npc bumps into a cart placed in Whiterun by JK's Skyrim. They try to path through and eventually get around it. I have only looked at Whiterun, so maybe other areas break or maybe under other situations it will break, like a vampire attack at night or something. Edited January 18, 2016 by Reecy101 Link to comment Share on other sites More sharing options...
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