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iMPERIAL CITY EXPANDED


cyronarxes

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I have always disdained the smallness of the Imperial city compared to the large size of the Island. It just bugs me that the city has been around for many centuries and is th CAPITAL! yet is small and has much unused space on the island. I looked to see if there was a mod designed to make the imperial city larger, and the results were none. i have therefore taken it upon myself to expand the Imperial City. Righ now, i am working on expanding the port as the Imperial Cities port is unacceptably small. i woul like some feedback on what you think i should add and what you would like in this mod. Like what new districts should be added or what should be in the port. i designining the port, i am thinking on making it like the port of Carthage. i am going to say the port in vannilla oblivion is the civilian port center and i am going to add a commerce port and a military port. tell me any more feedback for that will be greatly appreciated

 

I love the sound of that! Sounds as though it'll be pretty tough however! Good luck with it.

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ok everyone, an update on the port. I have completed the entire exterior, completed the interior of the chapel, the 5 guard towers, and am half way finished on the interior of the bazzar (note, most of the merchants will be in the exterior of the bazzar). I would just like to know what the building should be called. I begins with Dome. since it is a bazzar, it should have a merchant/travel like name. So what should it be called, DOME OF THE____________________. Everyone, think of a name and i will name it just that which I find the most realistic. also, if i can download fraps today, i will post some screenshots today.
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Wow this sounds like a great mod!

I think you should add a lot more guards and npc's in the city (i dunno if you only do buildings or more)

Maybie some boats in the river surrounding the island.

Hijackers that come at night to imperial city trying to steal your money if you come close.

Expand the prison with more prisoners and their own rumors and stories how they got there.

Maybie try to get archers on the walls scouting .

The bridge to the island should be more protected with towers.

Fill big empty spaces in the city with either more npc's or building/props.

The city should be more light at night , with you know...a couple of lanterns or sometthing that lights up the city.

A speciel shopkeeper that is a little bit evil , He sells illegal stuffs and buy stolen gods , I mean like that he runs a normal shop for cover but then at nigth he sneak out and do his stuff:P

Ohh yeah maybie like sometime every mounth or so , Bandits attack the city and the guard have to ohld them off etc... Would make it more realistic and make the guards usefull aswell as freshing up the city in general so it doesn't get so empty and boring.

This is just some ideas/suggestions for the mod , Good luck pal :happy:

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Dome of Zenithar and Dome of Iron are the obvious two.

 

Hawker's Dome provides a nice double meaning.

I just thought of something, how about Dome of _________ commerce. i haven't yet figured out what i should add to the name between Dome and commerce. Any suggestions?

 

 

Hmmmm how about Dome of Imperial Commerce or Dome of Foreign Commerce.

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Dome of Zenithar and Dome of Iron are the obvious two.

 

Hawker's Dome provides a nice double meaning.

I just thought of something, how about Dome of _________ commerce. i haven't yet figured out what i should add to the name between Dome and commerce. Any suggestions?

 

 

Hmmmm how about Dome of Imperial Commerce or Dome of Foreign Commerce.

perfect my freind, I will do just that. i would just like to say that the dome is big, but not super big. it will have 6 buldings inside it, one of them a hotel, the other an administation building, but i have not an idea on what the other buildings should be. Also, i would just like to say that most of the merchants selling there goods will be outside of the dome. the dome will only be the central buildng for all trade in the imperial port.

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How about a foreign district like in Vivec?

That is a great idea as i was pondering on what other district should be added after i am done with the port. Also, I am working on the naval war memorial which was arected by reman the 3rd. It has memorial epitaphs to 7 major wars. you don't think theses are to little do you :blush: because i looked up the history and i could not find that many major wars with cyrodil between rema 3rd and uriel septim.

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