jazzthecat Posted January 13, 2016 Share Posted January 13, 2016 Hello everybody, I come here to ask your help. Here are the facts : it's been 2 weeks that i'm trying to make a standalone armor for Fallout 4.I'm using 3ds max 2014 with the nif plugin for editing the meshes, Photoshop CS5 for editing the textures, i've also nifskope v1.1.3 and v2.0 alpha 4, Crazybump for the normal map and i use FO4edit to make the esp. I've seen many videos, tutorials on how to mod Fallout and others similar games from Bethesda.But : when in game i equip the item i've made, it crashes, showing me "Fallout 4 has stopped working". I really don't know why, but i think it's about my meshes.So, here is how i proceed : i recovered some .nif files from fallout new vegas (my goal was to have a base i could edit as i want), then i exported them into .obj files with Nifskope. Then i opened and edited the meshes with 3ds max, and exported them into nif. After that, i made the textures and export them as .dds. In FO4edit, i used the "copy as a new record into" on objects in the armor category. I modified them by changing editorID, Full name and path to files (so i put my files in data/meshes/armor/myarmor and data/textures/armor/myarmor). Then i used NMM to load the .esp. Firstly,(after "player.additem itemID") on the pipboy it show my item well, but when i click on it, the game crashes, same issue if i press "x" to "look at the item". So, if anyone could help me please, because i'm miffed, disappointed, angry ... Maybe i forgot some details, don't hesitate to ask me questions if my "story" isn't clear :smile: PS: i'm not english, that's why it is possible there are mistakes here :sweat:PPS: please help me, it drives me crazy XD Link to comment Share on other sites More sharing options...
jazzthecat Posted January 15, 2016 Author Share Posted January 15, 2016 nobody can help me ? Ok so, after many researches i've understood that the problem come from the meshes... i'd like to know how to do nif files compatible with fallout 4 because every meshes i made with 3ds Max and then export in nif aren't readable by the Nifskope 2.0 alpha 4... Some released mods have whole new meshes, like Darth Vader armor and helmet ! How can i do likewise ? Link to comment Share on other sites More sharing options...
Kingcato Posted January 15, 2016 Share Posted January 15, 2016 Its more complicated. nifs for Fallout4 are different. And Importing new meshes isnt supported yet in the current NifSkope Alpha. They are still decoding the bits. But there are (dirty) methods to make it work: http://www.nexusmods.com/fallout4/mods/7957/? Link to comment Share on other sites More sharing options...
jazzthecat Posted January 15, 2016 Author Share Posted January 15, 2016 thank you (very much) hope it will work Link to comment Share on other sites More sharing options...
jazzthecat Posted January 17, 2016 Author Share Posted January 17, 2016 Ok,so i followed this http://www.nexusmods.com/fallout4/mods/7957/?, and now i see a progress : the game instantly crashes to desktop without any error message when i equip the item... Link to comment Share on other sites More sharing options...
Demonikone Posted January 17, 2016 Share Posted January 17, 2016 ctd like that generaly means some part of data isnt being read properly, it could be a small missing mesh or a texture, maybe the 3d model is just too heavy? poly count etc? Link to comment Share on other sites More sharing options...
jazzthecat Posted January 18, 2016 Author Share Posted January 18, 2016 I solved the problem of the crashes ! (and thanks for your answer Demonikone) But no, when i equip the helmet, it doesn't show, there's just my character without his hair ... does anyone know how to solve this bug ? Link to comment Share on other sites More sharing options...
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