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Tracing source of a rogue script


BlueGunk

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I keep getting a single, rogue script in my save and I cannot track what is generating it.

All I get is:

 

Script Instances 1

Object reference 00000000 440CEE80

 

id: 440CEE80

unknown2bits: 0000

unknown FFFF

formId: 00000000

iunt8: 0

 

I keep cleaning this script out of my save but it reappears. If I leave it eventually my save game freezes up as stacks blow. I've over 200 mods so it's a needle in a haystack.

Please - how may I trace which mod this comes from? I've tried a few save game cleaners but they don't seem to be able to ID the mod.

44 in my load order is an unscripted, small utility.

 

I'd love to track the mod generating this script so I can go out and kick its face in. The only hint I can find is a topic to do with Dawnguard. Is there a utility I could employ to back track this from the info above? I've tried in game with console, too.

 

Thanks!

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OK thanks. I've gone on to strip and rebuild my game. This question is now dead. But if anyone has any solutions I'd like to know for the future. Thank you!

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  • 1 year later...

OK thanks. I've gone on to strip and rebuild my game. This question is now dead. But if anyone has any solutions I'd like to know for the future. Thank you!

Having this issue too. Did this issue reappear in your new fresh playthrough? Interestingly, I also get 44XXXXXX as the form IDs. Sometime it is 43, 45 or 46, but mostly 44 unless I uninstall a mod.

 

I had this issue on a previous fresh playthrough after a few hours. The fact that it now seemingly randomly appeared is keeping me from starting the game again before I figure out if there is a fix for this..

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