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XCOM 2


Drakous79

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wGhost81's visit and solid comment is "One more proof" this community needs the XCom2 Section. :wink:

1st mod uploaded will create an XCOM 2 section, as far as I'm aware, that's the only way they are created.

If you upload a mod for a game currently without a Nexus mod, you enter the Games name, only the 1st upload does this though, so most mod creators have never seen the option.

 

Even a dummy mod should work, I don't know if Nexus would approve of that though

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We are speaking of a dedicated --MOD Talk-- forum area specific to XCom2... so that we all can (for example) start long overdue R&D development threads like we usually do.

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There is some leftovers in inis too.

UFOAlloys=30	;eShip_UFOSmallScout
UFOAlloys=60	;eShip_UFOLargeScout
UFOAlloys=80	;eShip_UFOAbductor
UFOAlloys=100	;eShip_UFOSupply
UFOAlloys=130	;eShip_UFOBattle
UFOAlloys=60	;eShip_UFOEthereal

Static meshes can be exported with UModel and re-used. A question is: "Would it be legal?".

Edited by Drakous79
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