NikitaDarkstar Posted January 14, 2016 Share Posted January 14, 2016 (edited) I've been recoloring a few things (the minuteman outfit is my current project) and for some reason all of them keep getting this high polish, almost latex like finish to them? Anyone got any ideas on what I'm missing? Cause clearly I'm missing something. EDIT: This is what I'm talking about. I got the same thing going on on the faded visor I tried to spiffy up (except it doesn't look completely awful on it so I don't mind too much :p) http://img.photobucket.com/albums/v318/NikitaDarkstar/8f68d769-68cd-4730-bd1e-e3d2641f8a54_zpshtdfvkge.jpg Edited January 14, 2016 by NikitaDarkstar Link to comment Share on other sites More sharing options...
SlashSgt Posted January 14, 2016 Share Posted January 14, 2016 My best guess would be the spec maps you've got aren't agreeing with the retextures too nicely. Also could be that if you've installed a mod which alters mip-maps then that plays into how various items reflect light. Link to comment Share on other sites More sharing options...
NikitaDarkstar Posted January 14, 2016 Author Share Posted January 14, 2016 If it was another mod causing it wouldn't that have shown up before I started tinkering with the colors though? Cause it's only the items I personally have messed with that gets this glossy finish to them, which leads me to believe it's me who has no clue what I'm doing that's the issue... is there any good tutorials or rules of thumb on how to edit spec maps (I assume they're the ones named _s)? Cause the guides I've been using haven't really said much of anything about how to edit spec maps. Link to comment Share on other sites More sharing options...
zealotlee Posted January 14, 2016 Share Posted January 14, 2016 If it was another mod causing it wouldn't that have shown up before I started tinkering with the colors though? Cause it's only the items I personally have messed with that gets this glossy finish to them, which leads me to believe it's me who has no clue what I'm doing that's the issue... is there any good tutorials or rules of thumb on how to edit spec maps (I assume they're the ones named _s)? Cause the guides I've been using haven't really said much of anything about how to edit spec maps. The spec map is reliant on color channels now. Green channel is blank, Red Channel is Gloss and Blue Channel is Specular. I may have the other two switched around but that's what's happening. If someone could correct me on which is which that would be helpful. Link to comment Share on other sites More sharing options...
mm137 Posted January 14, 2016 Share Posted January 14, 2016 (edited) ^This is indeed backwards. Blue should be black, red is gloss, and green is spec. There isn't a lot of documentation yet but for clothing like this you want the spec maps to be fairly dark, especially the green channel. Edited January 14, 2016 by mm137 Link to comment Share on other sites More sharing options...
NikitaDarkstar Posted January 15, 2016 Author Share Posted January 15, 2016 Thanks, at least it gives me somewhere to start instead of working blind. Especially since the most detailed guide I've found so far was made for Fallout 3 and using GIMP. It's not bad, but it wasn't exactly helpful for this sort of issue. Link to comment Share on other sites More sharing options...
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