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[Skyrim] Body Mesh and Implementing It In-Game (help please!)


wonderasunder

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#1 I'm very noob at modding or modelling, so please be kind to me about "dude, you should know that this and this is what you should do to—" etc. :D

 

 

Hello! I hope someone can help me, preferably those with experience at editing bodies or making body replacers.

 

 

The project is to derive a male body from a female body replacer. Why? Because I like its general shape.

Understandably I have to modify the chest and crotch area, and doing so is more complicated than I anticipated.

 

The steps I took are as follows:

 

 

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The issue is getting it implemented in-game.

 

 

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13. Saved the .nif file and tested it in-game. (I'm loading the new femalebody_0.nif in the context of a custom race, so it only applies to one character.)

 

After making my player character strip off their apparel and quiver, I entered the console and inputted "showracemenu." It takes a while to load the custom race with the new femalebody_0.nif to load and when it does, the body turns into a wtf-is-this-even. It doesn't look like a body at all. It's somewhat like this:

 

http://36.media.tumblr.com/7a29468654e65d673bc6d9816ad79e2c/tumblr_mgm3t8eWy81rtaoeio1_500.jpg

 

That is not my screencap, but you get the idea. Mine's got stuff sticking out pointily on the left and looks less 3D and a bit like sheets, though that's probably the textures that I use (Fair Skin Complexion) and that I don't use any ENBs. The legs are flat like that too, in my game.

 

As you can see, it's quite the dilemma. The body mesh isn't like that in Blender or Nifskope at all. It looked fine.

 

So if someone can direct me on how to implement my new body mesh in-game, that would be great. Advice from people who had modified bodies before are preferable, heck even advice from armour makers out there ought to be useful.

 

I don't know how to implement my new body mesh in-game. Please help.

 

Cheers,

wonderasunder

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  • 4 weeks later...

Hi.
The weird deformations in-game look to me like the result of problems with your vertex weights.

 

I can't see any glaring problems with your methodology, but there is an awful lot to remember. If you're hitting a wall with this, there's a different, easier way using Outfit Studio, a utility that comes with Bodyslide.

 

If you have a mesh that looks good in blender 2.7x, export it as an .obj. Load up outfit studio by first loading bodyslide, there should be a button somewhere for Outfit Studio.

 

If you click "file>load reference" you can load up the the default CBBE body which you'll use to copy the bone weights from.

Next, click "file>load outfit" and browse to select your .obj file. That should bring iin your mesh; check to see if it has the correct scale and orientation.

 

Next, to get the bone weights, right click on your mesh's entry in the top right window and select the option "copy bone weights". This will transfer the weights from the reference body to yours.

Next click "file>export>nif" and you should get a working, weighted .nif out of it.

 

You'll need to mess around with the .nif file to do things like create the correct material settings and texture paths.

 

I hope this is helpful, If you need answers in more detail then please ask.

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