Junnari Posted February 20, 2016 Author Share Posted February 20, 2016 good stuff so farShould I be breaking my models down like you for animation? I mean instead of the gun being one object it would be a few like barrel, trigger, etc as seperate pieces? Whilst I don't know how the game specifically manages the animations and what are their limitations, if the part is moving in the animation, it's generally preferable that it's set as separate object/shape in the .nif. Link to comment Share on other sites More sharing options...
uedftus Posted February 22, 2016 Share Posted February 22, 2016 ok sureduring the modeling process I'm always seperating and combining the whole thingwanted to say good work on your rifle so far and I'm in for the ride!subbed Link to comment Share on other sites More sharing options...
xXBrytonXx Posted May 12, 2016 Share Posted May 12, 2016 I hope you can pull this off because I really do miss lever action rifles. Link to comment Share on other sites More sharing options...
tartarsauce2 Posted May 12, 2016 Share Posted May 12, 2016 (edited) maybe you could use a magazine load animation for lever actions, it's got you pulling your hand from the gun and putting it back towards and that's what a lever does, so if you were to design the thing with that, it could look like you're doing ithttp://fallout.wikia.com/wiki/Bozar_(Fallout_2)http://fallout.wikia.com/wiki/M60_(Fallout_2)http://fallout.wikia.com/wiki/Light_support_weaponhttp://www.historyofwar.org/Pictures/L86A1_LSW.jpgBB gun is lever action'd, one might suggest the bolt action rifle animation with a different model (the animations for melee are independent of the weapon itself it turns out - I managed to get a baseball swinging like a baton this way so this might be viable elsewise)https://staticdelivery.nexusmods.com/mods/120/images/2307-2-1233613499.jpgone thing you could do is alter the combat rifle and assault rifle to better exemplify a role, kind of shoving them over a smidge so that the chinese AR has a role, one way is to make the combat rifle use .308 and do more damage - having the .308 conversion turn into something like .44 or .50 while lowering its range for that, and upping the hunting rifle damage a smidge as well just to keep it with a placeor, what you could do is keep the combat rifle more or less as-is, make the chinese AR what the current assault rifle is, and change the assault rifle into a heavy machinegun that uses 5.56 and relies on heavy weapons dependencies while blasting off 5.56 - because let's face it heavy needs some love - the current assault rifle could weigh also suck more for hipfire than currently, and so forth too, with higher recoil (because it's an LMG being hand-fired) but at least it can do more on demand than the minigun - perhaps up the damage a bit, while also making it fire slower.... just to keep it in line for balance, or make it use .308 Edited May 12, 2016 by tartarsauce2 Link to comment Share on other sites More sharing options...
GeorgeCaldwell Posted April 18, 2018 Share Posted April 18, 2018 So this never came to be? Link to comment Share on other sites More sharing options...
TheOriginalEvilD Posted February 9, 2019 Share Posted February 9, 2019 It's a real bummer this apparently never happened. Link to comment Share on other sites More sharing options...
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