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Summoning Armor


Spudscorner

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I have been working on a mod for release based around the Ninja/Samurai type character and I am having a huge problem. I am trying to make it so that the Armor is summoned exactly like the mythic dawn armor. When I have gotten the summoning to work my character ends up naked after the armor is removed, or I have to use a ring which I have to put on or take off so I have for the moment deleted all parts of the summoning until I get it working.

 

I have tried replacing the Mythic Dawn armor but then everyone in the cult is running around dressed like me so that doesn't work either. I thought that at one point I had downloaded a mod that did this when I first started playing but I could just be mistaking that for the Mythic Dawn Armor (it was a while and many suits of armor ago).

 

Is it possible to do this exactly the same way as the Mythic Dawn armor so when you change back your regular clothes are on instead of hanging out it your inventory. Like I said I am trying to make this exactly as the mythic dawn spell.

 

If anyone can answer this for me I would really appreciate it. I will release the mod as soon as I get this part finished, it's the last detail for me. So please help.

 

So in detail here is what this needs to do.

1. summon / unsummon armor

2. can't sell

3. Can't remove armor except by spell

4. Character is not standing there in their underwear once the spell is recast

5. Identical to Mythic Dawn except it's different armor, and I am going to add a weapon and possible a shield.

 

Cheers

Spudscorner

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I have been working on a mod for release based around the Ninja/Samurai type character and I am having a huge problem. I am trying to make it so that the Armor is summoned exactly like the mythic dawn armor. When I have gotten the summoning to work my character ends up naked after the armor is removed, or I have to use a ring which I have to put on or take off so I have for the moment deleted all parts of the summoning until I get it working.

 

I have tried replacing the Mythic Dawn armor but then everyone in the cult is running around dressed like me so that doesn't work either. I thought that at one point I had downloaded a mod that did this when I first started playing but I could just be mistaking that for the Mythic Dawn Armor (it was a while and many suits of armor ago).

 

Is it possible to do this exactly the same way as the Mythic Dawn armor so when you change back your regular clothes are on instead of hanging out it your inventory. Like I said I am trying to make this exactly as the mythic dawn spell.

 

If anyone can answer this for me I would really appreciate it. I will release the mod as soon as I get this part finished, it's the last detail for me. So please help.

 

So in detail here is what this needs to do.

1. summon / unsummon armor

2. can't sell

3. Can't remove armor except by spell

4. Character is not standing there in their underwear once the spell is recast

5. Identical to Mythic Dawn except it's different armor, and I am going to add a weapon and possible a shield.

 

Cheers

Spudscorner

 

Have you looked at the Bound Spells in the CS. You'd probably have an easier time replicating that effect than the mythic dawn armor; and you retain all of you weapons/clothes/armor once the spell runs out.

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Have you looked at the Bound Spells in the CS. You'd probably have an easier time replicating that effect than the mythic dawn armor; and you retain all of you weapons/clothes/armor once the spell runs out.

 

I feel like such an idiot, i've been working on this part for a couple of days now and I never even thought about the bound armor. I did a quick search and within 5 mins I had 4 mods that I can rip apart and play with their scripts.

 

Thanks you rock

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I have been working on a mod for release based around the Ninja/Samurai type character and I am having a huge problem. I am trying to make it so that the Armor is summoned exactly like the mythic dawn armor. When I have gotten the summoning to work my character ends up naked after the armor is removed, or I have to use a ring which I have to put on or take off so I have for the moment deleted all parts of the summoning until I get it working.

 

I have tried replacing the Mythic Dawn armor but then everyone in the cult is running around dressed like me so that doesn't work either. I thought that at one point I had downloaded a mod that did this when I first started playing but I could just be mistaking that for the Mythic Dawn Armor (it was a while and many suits of armor ago).

 

Is it possible to do this exactly the same way as the Mythic Dawn armor so when you change back your regular clothes are on instead of hanging out it your inventory. Like I said I am trying to make this exactly as the mythic dawn spell.

 

If anyone can answer this for me I would really appreciate it. I will release the mod as soon as I get this part finished, it's the last detail for me. So please help.

 

So in detail here is what this needs to do.

1. summon / unsummon armor

2. can't sell

3. Can't remove armor except by spell

4. Character is not standing there in their underwear once the spell is recast

5. Identical to Mythic Dawn except it's different armor, and I am going to add a weapon and possible a shield.

 

Cheers

Spudscorner

 

I tried the bound armor and things are working almost, but I do have a couple of questions.

1. Can the time limit be turned off and the spell made toggable?

2. Is the an armor summoning mod that does the bound or mythic dawn armor with a script that is editable?

 

Please some more help on the would be great.

Thanks

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I don't know much about navigating the CS, I've only toyed with it a couple of times. I know nothing about how to use scripts but I might have some insight as to where to look. To answer you're first question here's a shot in dark, though I think it might work. Basically you need to make a scripted spell that runs the player.additem function and then use the ID of your armor to add the set to your player. How you would equip it is just a matter of poking around the Bound Item spell scripts to see how that spell makes it so when you summon the armor, it automatically equips on the player. The spell to remove the items would just be the opposite of the first scripted spell, using the player.removeitem function, then including all the armor ID #'s in the spell.

 

Again, this is based on my not knowing anything about scripting, but having an idea of the console functions could help you figure out what you need to include in the scripts. It seems feasible enough to me, hope this helps.

 

If you wanted to go a different route and actaully make the spell toggeable you would have to bind the script to a key on the keyboard. Hit it once to run the script, hit it again to run another script removing the armor. There's a library of script commands that explains the function of each script.

 

EDIT: Did some research for you on the Construction Set Wiki. If you want the summoned armor to be equiped on the player, and not just added to the inventory as with player.additem, use the OnAdd function..

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I don't know much about navigating the CS, I've only toyed with it a couple of times. I know nothing about how to use scripts but I might have some insight as to where to look. To answer you're first question here's a shot in dark, though I think it might work. Basically you need to make a scripted spell that runs the player.additem function and then use the ID of your armor to add the set to your player. How you would equip it is just a matter of poking around the Bound Item spell scripts to see how that spell makes it so when you summon the armor, it automatically equips on the player. The spell to remove the items would just be the opposite of the first scripted spell, using the player.removeitem function, then including all the armor ID #'s in the spell.

 

Again, this is based on my not knowing anything about scripting, but having an idea of the console functions could help you figure out what you need to include in the scripts. It seems feasible enough to me, hope this helps.

 

If you wanted to go a different route and actaully make the spell toggeable you would have to bind the script to a key on the keyboard. Hit it once to run the script, hit it again to run another script removing the armor. There's a library of script commands that explains the function of each script.

 

EDIT: Did some research for you on the Construction Set Wiki. If you want the summoned armor to be equiped on the player, and not just added to the inventory as with player.additem, use the OnAdd function..

 

Thanks for your efforts I do appreciate that. I have been working on this for a bit now and I think the Bound scripts are hard coded, either that or I am blind. I replaced the nif files with a set of armor and it worked but I still have the issue of it being on a time limit and when you sheath the sword it disappears even if the time has run out.

 

I am definitely going to have to do this by scripting I just have to figure out how. So if any one has any more thoughts on this that would be awesome.

 

Cheers

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