Darkomen43 Posted January 15, 2016 Share Posted January 15, 2016 when loading mods through complete crafting overhaul do i disable them before or after patches. Wyre bash does not recognize them as masters so i disabled them before making a bashed patch, because of this id assume that disabling them is the choice.Also I am curious on a couple things to do with merge patches. 1) should i use tes5edit merge and/or/with a wyrebash merge? Link to comment Share on other sites More sharing options...
Adarcer Posted January 17, 2016 Share Posted January 17, 2016 Yes disable all the mods (move to optional In mod organizer-manually move out otherwise) that can be loaded thro CCOR , make your bash patch. Then load game go into MCM menu in one of the tabs, First box allows recipes to be crafted second box adds items to level list. Link to comment Share on other sites More sharing options...
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