Gilibran Posted January 15, 2016 Share Posted January 15, 2016 So i confess i'm a Jeep nut :yes: :ohmy: :D I have a 1952 CJ3a and i would love to see it in FO4, i have no doubt we will have drivable bikes and vehicles some day in FO4. So i was searching the internet for some 3d early Jeep models. I came accros this on a CAD site: http://i86.photobucket.com/albums/k118/gilibran/vhr12_zpshkvnfb4z.jpg http://i86.photobucket.com/albums/k118/gilibran/vhr11_zps3cy61t4v.jpg http://i86.photobucket.com/albums/k118/gilibran/vhr10_zpsxzzec3be.jpg http://i86.photobucket.com/albums/k118/gilibran/vhr3_zpsll695igy.jpg http://i86.photobucket.com/albums/k118/gilibran/vhr8_zps6edmozgq.jpg http://i86.photobucket.com/albums/k118/gilibran/vhr2_zpss4it8ahz.jpg http://i86.photobucket.com/albums/k118/gilibran/vhr4_zpskqk77hry.jpg http://i86.photobucket.com/albums/k118/gilibran/vhr5_zpstb8npx3x.jpg http://i86.photobucket.com/albums/k118/gilibran/vhr1_zps3nyz2idr.jpg I know, i know, you can already see yourself cruising around Boston, flames out of the exhaust, V8 roaring, piper shooting a 50 cal in the back, you chucking grenades left and right :laugh: :laugh: :laugh: :laugh: But how feasible would such a detailed model be in fo4 (just look at the front suspension) even if only as a replacer for some of the car models for start, just to have it in your garage at least? I have no affinity with 3d modelling and texturing at all. I test software for a living and honoustly last thing i want to do is come home and work some more, even if it is for fun. For that i take my Jeep out for a ride (yes yes, or repair it once again :blush: :laugh: :laugh: ) and play games :laugh: I have some cad and obj files and would be willing to do and learn a little modding if i could get it in game with the same level of detail only!? I fiddled around a bit with different free progs, while waiting for parts for my real Jeep :tongue: , but it's made up of a gazilion vertices, triangles, and whatever, and once i did get it into blender after 45 minutes of loading or so half the parts were missing :laugh: :laugh: :laugh: Link to comment Share on other sites More sharing options...
Nixsy Posted January 15, 2016 Share Posted January 15, 2016 Using transfer maps the design can be very detailed. Think of the mesh as a simple object and you stretch a super detailed image over it. Link to comment Share on other sites More sharing options...
SlashSgt Posted January 15, 2016 Share Posted January 15, 2016 No doubt the model can be added, however the higher the polygon count on the mesh and the larger resolution the textures, the higher impact on game performance it will have Link to comment Share on other sites More sharing options...
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