JakobSawazki Posted April 12, 2011 Share Posted April 12, 2011 My idea is to create modern architectures (like skylines) in the wasteland of fallout.The question is: How to create such static architectures in blender and export them to GECK? Link to comment Share on other sites More sharing options...
Floatsup Posted April 12, 2011 Share Posted April 12, 2011 Can you post a paint photo pf what talking about to get a better idea of what your talking about? Are you talking skyline the movie? Not a clue where your at here? Link to comment Share on other sites More sharing options...
JakobSawazki Posted April 12, 2011 Author Share Posted April 12, 2011 Something like this in fallout: http://www.designnation.de/Media/Galerie/48ff892985cc1,FFM-Skyline.jpg My idea is to create this skylines in blender and exporting them in GECK. The only Problem is how to create this as statics? Link to comment Share on other sites More sharing options...
SpeedyB64 Posted April 12, 2011 Share Posted April 12, 2011 Can you model and texture? Link to comment Share on other sites More sharing options...
davidlallen Posted April 12, 2011 Share Posted April 12, 2011 Please note that for FNV, it is not possible to generate new "Level Of Detail" data for the main worldspace. This means that any tall buildings you add will be invisible, until the player is right next to them. This makes the concept of a skyline with many buildings, impossible to achieve in the main worldspace. If you make your own worldspace, it may be possible to generate LOD. Link to comment Share on other sites More sharing options...
Floatsup Posted April 13, 2011 Share Posted April 13, 2011 Someone was working on a city scene. I tried to you tube it. Didnt find the links though. You may wish to get with that cat though. His stuff looked pretty good. May even want t search here. Im too lit tonight to find anything. Plus I'm listening to some music on my new headsets. They sound wonderful. Your idea though is classic though. Would like to see a new more. Cheers. Link to comment Share on other sites More sharing options...
Floatsup Posted April 13, 2011 Share Posted April 13, 2011 This has nothing to do with the mod, but it does convey how large of a scene you want to convey.This music is more then fluff. Your gonna need many city blocks. MANY. Im still searching for the dood that bult someI'll find it though. In the mean time for your listening pleasure Link to comment Share on other sites More sharing options...
rausheim Posted April 13, 2011 Share Posted April 13, 2011 Please note that for FNV, it is not possible to generate new "Level Of Detail" data for the main worldspace. This means that any tall buildings you add will be invisible, until the player is right next to them. This makes the concept of a skyline with many buildings, impossible to achieve in the main worldspace. If you make your own worldspace, it may be possible to generate LOD. It is possible to generate new LOD for mojave, but it takes a loooong loooooooooooong time and a decent computer. Link to comment Share on other sites More sharing options...
davidlallen Posted April 13, 2011 Share Posted April 13, 2011 Many people have tried and failed. Have you done this yourself? What is the secret? Link to comment Share on other sites More sharing options...
Floatsup Posted April 13, 2011 Share Posted April 13, 2011 (edited) I have searched High and Low for this video of a fellow building skyscrapers. He has all the meshes put together and I have been unsuccessful. If anyone has the link, please post it, now I'm curious. I've been to every fallout site, and can't remember where the heck I found it. But it had a 10 minute youtube video of his creations. There were 5-6 different type of skyscrapers he was building, with floors already made too. He called em condo's, and Ive tried googling, with no luck. Sorry.Was a descent resource though for what your trying to do. Edited April 13, 2011 by Floatsup Link to comment Share on other sites More sharing options...
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