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"frepairmax" "frepairmin" "frepairscavengemult&#34


Dandys

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Hey

 

I was wondering if anyone knows how exactly the game settings "frepairmax" "frepairmin" and "frepairscavengemult" and any other game settings lead to the percent of repair you can get from an item?

 

It would be great if somebody knows the formula

 

What I basically want to do is make it to that repair is based on the health of the item you're using to repair. So if you use something 25% health with something 15% health and you click "repair" on the 25% health thing it'll say "+15%". The catch is I only want this to happen at 100 repair. At lower repairs I want a lower percent than 15. The catch is I never want the repair amount to go over the actual health of the item being used to repair (in that case never above 15%)

 

Can anyone help?

 

Dandys

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  • 2 years later...

I realize this post is old but I'm having the same issue. I know repairmax and min are the ones affecting it but I've seriously tried like 50 combinations and I can't get it like Dandy wanted it, and I want it. No matter what I change the only thing that seems to change is the total repaired, not the difference in the quality of the item used.

 

Meaning a broke knife heals for only a few percent less than one at half durability and I'm pulling my hair out trying to figure this out. I give up at this point. If anyone wants to comment

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