Xebarsis Posted June 7, 2007 Share Posted June 7, 2007 I just finished installing a bunch of mods, so I went to start a new game.. and now look at this! http://i21.photobucket.com/albums/b272/Xebarsis/Gross.jpg All the races are screwed up! The only mods I have installed that affect character's are: Ren's Beauty PackEshme's Better BodiesJCreepers How come all my races are screwed up, and what can I do to save them? =( I don't wanna have to reinstall Oblivion, it took so many hours just to install all the mods I have. Any help is appreciated, thanks. Link to comment Share on other sites More sharing options...
SickleYield Posted June 7, 2007 Share Posted June 7, 2007 Sure you don't have Beautiful People? Either way, you're going to have problems using more than one mod that affects hair and eyes. You'll have to merge them together using something like Tes4Gecko or the new CS in order to eliminate the problem. You might also check out dev_akm's discussion of archiveinvalidation, or just use that feature of Oblivion Mod Manager or Wrye Bash(both of which every mod user should have and know how to use). Link to comment Share on other sites More sharing options...
Xebarsis Posted June 7, 2007 Author Share Posted June 7, 2007 Sure you don't have Beautiful People? Either way, you're going to have problems using more than one mod that affects hair and eyes. You'll have to merge them together using something like Tes4Gecko or the new CS in order to eliminate the problem. You might also check out dev_akm's discussion of archiveinvalidation, or just use that feature of Oblivion Mod Manager or Wrye Bash(both of which every mod user should have and know how to use). Right, that reminds me.. I didn't run autoachiveinvalidation. Now that I did run it, when I start a new game when it finishes loading I get immediately booted to the desktop. This is the second time I've installed my mods and something catastrophic happens to my game forcing me to reinstall the mods all over again, removing several hours from my life. This happens even when I set my data files to default, so what else is there left for me to do? >_< Link to comment Share on other sites More sharing options...
SickleYield Posted June 7, 2007 Share Posted June 7, 2007 Don't reinstall the mods. Delete the archiveinvalidation and go back and redo it, and this time, set it to NOT invalidate the meshes. It will otherwise tend to invalidate many unmodded meshes in the game and therefore cause it to crash. I never use the mesh invalidator for this reason. Link to comment Share on other sites More sharing options...
Xebarsis Posted June 7, 2007 Author Share Posted June 7, 2007 Don't reinstall the mods. Delete the archiveinvalidation and go back and redo it, and this time, set it to NOT invalidate the meshes. It will otherwise tend to invalidate many unmodded meshes in the game and therefore cause it to crash. I never use the mesh invalidator for this reason. The program I have can only invalidate everything, where do I get yours? Bump. EDIT: Merged your posts. Bumping isn't allowed in these forums, so please don't do it. Thanks. ^^ - Switch Link to comment Share on other sites More sharing options...
ImChance Posted June 10, 2007 Share Posted June 10, 2007 Don't reinstall the mods. Delete the archiveinvalidation and go back and redo it, and this time, set it to NOT invalidate the meshes. It will otherwise tend to invalidate many unmodded meshes in the game and therefore cause it to crash. I never use the mesh invalidator for this reason. The program I have can only invalidate everything, where do I get yours? Oblivion Mod Manager.You can select which items to invalidate.OBMM for short :) Link to comment Share on other sites More sharing options...
SickleYield Posted June 10, 2007 Share Posted June 10, 2007 Yes, that's right. I'm sorry I missed your previous post - irregular internet access right now. Link to comment Share on other sites More sharing options...
Xebarsis Posted June 10, 2007 Author Share Posted June 10, 2007 How do you make it not invalidate the meshes? All I can find is the check box for updating the invalidations or not to. Link to comment Share on other sites More sharing options...
SickleYield Posted June 11, 2007 Share Posted June 11, 2007 If you're using OBMM, bring up the archive invalidation utility. It has a bunch of check boxes next to options, such as directly edit BSAS. Under that is where it says whether to do textures and/or meshes. Uncheck the box that talks about meshes. Link to comment Share on other sites More sharing options...
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