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HELP: Adding Spotter Perk to Lucky Shades?


Starscream84

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I'm trying to add Boone's companion perk (Spotter) to the lucky shades. My goal is to have the perk add/remove itself according to if the glasses are equipped/unequipped. I have altered item enchantments before, but this seems to be beyond me at the moment (I'm still learning about the GECK). I'm assuming I need to create a script but I don't know where to begin.

 

Any help would be much appreciated.

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I just started on this, but its a little more then I thought.

 

You will definitly need a script for the shades and something along these lines for the shades.

 

scn FLUniqueShadesEquip

short FLUniqueShadesEquipnum

Begin OnEquip Player
set FLUniqueShadesEquipnum to 1
Player.Addperk spotting



End

Begin OnUnequip Player

       player.RemovePerk Spotting
       set FLUniqueShadesEquipnum to 0

End

 

Thats just the jist of it anyway.

 

The variable is something you could do later on or you don;t even need it.

Edited by Floatsup
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Here you go. Located in the goodsprings cemetary, in your grave.

 

Also theres a boxing tape that acts like a power fist someone wanted.

 

Your Shades

 

Now go do a walk through my real mod, and let me know if you find any bugs, :tongue:

 

Mod link is my signature

Edited by Floatsup
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Thank you so much for your help Floatsup! Unfortunately, it doesn't look like it is functioning correctly. The shades appear in the grave and the perk on the pipboy list, but the targets are not glowing.

 

*Edit: It's as if the "fxSpotterShader" (Special Effects / Effect Shader) is not being applied for some reason.

Edited by Starscream84
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It's working for me, pm your load list, and see if you have anything that minupulates spotter? Does it work with boone? If the spotter perk works with boone, then this should work. Let me see if I reenabled the script. I was troubleshooting before because the glasses actually wound up sideways when you placed them on your head, and was just testing. I'll go see. In the meantime, let me know if the spotter perk works with boone as your companion.
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I just tested it, with a brand new character. Its definitly working if your seeing when you equip it, the spotter perk shows up in PIP. It also removes the spotter perk when you take them off, I tested that too, and your seeing it in the pipboy working like that then your have the spotter perk. I can change the color or make a new perk entirely. Somethings not right on your end. You have to have something thats over riding the spotter perk. Heres a screenshot.

 

http://www.newvegasnexus.com/imageshare/images/2419942-1302781255.jpg

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I downloaded this mod, and like it. It did work for me. I ony have about 6 or 7 mods though. I was using Fileplanet for mods, and didn't know about this site untill my neighbor told me about it. This is my second character now. Gonna try to play as a medic/melee person this time. So I found the boxing tape helpful. Is there something that you can make to give the skills everytime instead of every other though. That would be nice.
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Floatsup: I figured out what the problem was (finally). Apparently this mod and the "Community Bugfix Compilation Pack" ESP refuse to play nice. The strange thing is that the perk worked perfectly if I had Boone as a companion. Thank you again for your help.

 

DoobieBro: This mod is what you're looking for - http://www.newvegasnexus.com/downloads/file.php?id=34707

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Hey star, let me know exactly what you mean. If I need to make a new adjustment I will. I tested it with a brand new character to be sure. THat's why I left it in goodsprings. But I had boone as a companion in my past characters, and not the new one. I was level 1 when I tested. Let me know or pm me, I would like to correct any issues.

 

thanks doobie. Thats a good character to play.

 

if you play in hardcore mode, and dont want to cheat, this might help

 

Hints

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